What you need to know
- Apple has announced Tap to Pay support for iPhones.
- Businesses will be able to accept payments using an iPhone.
- Stripe will be the first payment platform to support Tap to Pay on iPhone.
Apple has today announced plans to support Tap to Pay on iPhone, allowing small and large businesses to accept payments without the need for additional hardware.
Announced via Newsroom (opens in new tab) post, the move will allow developers and payment platforms to integrate Tap to Pay into iPhone apps with payments accepted via Apple Pay. Apple says that Stripe will be the first to offer Tao to Pay payments for businesses. More platforms will be coming online later this year.
Once Tap to Pay is available contactless payments will be accepted via any iPhone XS or newer device. At checkout, customers will be able to pay using Apple Pay on their own iPhone or Apple Watch. No additional accessories or dongles will be required — just an iPhone and associated app.
Apple says that Tap to Pay will work with cards from the likes of Mastercard, Visa, and others to allow contactless payments via debit and credit cards.
Apple hasn't yet given any hard timeframes for Tap to Pay to become available, but it does say that the feature will only be available in the United States at launch.
Oliver Haslam has written about Apple and the wider technology business for more than a decade with bylines on How-To Geek, PC Mag, iDownloadBlog, and many more. He has also been published in print for Macworld, including cover stories. At iMore, Oliver is involved in daily news coverage and, not being short of opinions, has been known to 'explain' those thoughts in more detail, too.
Having grown up using PCs and spending far too much money on graphics card and flashy RAM, Oliver switched to the Mac with a G5 iMac and hasn't looked back. Since then he's seen the growth of the smartphone world, backed by iPhone, and new product categories come and go. Current expertise includes iOS, macOS, streaming services, and pretty much anything that has a battery or plugs into a wall. Oliver also covers mobile gaming for iMore, with Apple Arcade a particular focus. He's been gaming since the Atari 2600 days and still struggles to comprehend the fact he can play console quality titles on his pocket computer.
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