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Editorial

13-inch MacBook Air unboxing and first impression

I caved. Throughout WWDC 2013 I swore I wouldn't buy one of Apple's new, Haswell-based MacBook Airs. I was firmly committed to waiting for a Haswell-based 13-inch MacBook Pro instead -- which is pretty much the only realistic Retina MacBook Air for the near-future -- and I wasn't going to be tempted. But who're we kidding? Roughly the moment I got back to Montreal I went over to my local Apple Store and asked for the highest end 13-inch MacBook Air they had in inventory. And it turned out that was pretty much the highest end 13-inch MacBook Air configurable...

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Talk Mobile Live Hangout - Come chat about the living dead!

We're talking about what to do when your favorite apps get bought, sold, killed, abandoned, and otherwise left for dead. (Looking at you, Google Reader!).

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Game controller support in iOS 7 is a step in the right direction

Introducing iOS 7 at WWDC last week, Apple's Craig Federighi mentioned MFi game controller support in passing. Apple's announcement has long-term ramifications for iOS 7 as viable gaming platform.

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Apple's signature, its meaning, and its promise

This was Tim Cook's WWDC, not only headlined by a risky, heavily skeuomorphic, deeply gamified iOS 7, but wrapped in messaging that elaborated on their core beliefs, and re-affirmed a promise to the people who use their products. From the opening video to the closing words, Apple repeated that message, and a few things came to mind as I watched the video and the event:

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iOS 7 and the continuing gamification of interface

iOS 7 is not only the most skeuomorphic and liberating version of Apple's mobile operating system to date, it's also potentially the most fun. (I say potentially because it's not finished yet, and we'll likely only know whether Apple truly achieves their vision once it launches this fall.) This idea -- the gamificaton of interface -- isn't new, of course. With iOS 7, Apple's simply, audaciously attempting to take it to the next level. Here's how...

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iOS 7 and the rejection of the unfamiliar

Thoughtful post from Chris Clark on the changes Apple made in iOS 7, the realities of the design languages old and new, and what it means for developers and designers. From his Release Candidate One blog:

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The new Mac Pro: purpose-built for performance

The most frequently repeated joke at WWDC about the new Mac Pro is that it looks like a trashcan or a cigarette tray. There's nothing trashy about it: it looks more like a jet turbine - an example of form following function so evident throughout Jony Ive's design catalog.

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Tripping with Andrew Stone at AltWWDC

Andrew Stone has seen a lot of changes in the Apple ecosystem - changes he talked about as a featured speaker at AltWWDC, the event that's happening concurrently with WWDC and is only a few blocks away.

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iOS 7 preview: New security features

Apple's iOS 7, announced earlier this week, brings a lot of changes to all areas of the operating system, and security is no exception. iOS 7, at least as much of it as has been publicly disclosed by Apple to date, includes a number of security-related enhancements, seeking not just to make your data more secure, but also make security more convenient.

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Hey you, the one running iOS 7 beta when you really shouldn't be: Stay classy!

I meant to publish this on Monday but I messed up and forgot to. Sorry about that. But it's the same every year. The iOS 7 beta is intended for developers to test for bugs and software compatibility. It's not intended to be an early release preview, or the daily driver for anyone's main phone. This year more than ever, iOS 7 is really beta. It's not done. It's not cooked. It's cool as hell but there's a reason there's a lineup at the Apple Store outside Moscone for iPod touches. Not even developers want to risk their main phone. (I don't have it on my main phone either.) So here's the deal...

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