Editorial

iOS 7 and a second coat of paint

Parts of iOS 7 shown off by Apple during the WWDC Keynote and on Apple.com look like we're still seeing the design briefs or wireframes rather than the final assets. Palettes have been chosen, elements have been put in place, but so far it looks like iOS 7 hasn't been given the level of polish we've come to expect from Apple, even during the beta stage. From icons to interface elements to typography, we seem to be getting a very rare glimpse at a very early work-in-progress, and something that still needs of a second coat of design paint.

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Apple TV keeps users from cutting the cable TV cord

Services like iTunes and products like Apple TV have made it easier than ever for people to "cut the cord" from cable TV - enabling them to pay either a la carte for programming they want or to use subscription-based services they think are worth the money, like Netflix or Hulu Plus. Apple's latest changes to Apple TV sadly don't do anything to help that move - in fact, they work against it.

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13-inch MacBook Air unboxing and first impression

Here it is, the new Haswell-based MacBook Air. We're talking 1.7GHz dual core i7 proc with Intel HD 5000 graphics 8GB of RAM and 512GB of SSD storage. The ports are the same as last year's -- 2x USB 3 and 1x Thunderbolt. Sadly, it's Thunderbolt 1 and not the new, fancy Thunderbolt 2, which kind of puts the damper on Retina Thunderbolt display support, and makes it standard size pixels all around. The only new addition is the second mic, which should hopefully help with sound input quality.

  • $999 and up - 11-inch MacBook Air (2013) - Buy now

  • $1099 and up - 13-inch MacBook Air (2013) - Buy now

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Talk Mobile Live Hangout - Come chat about the living dead!

We're talking about what to do when your favorite apps get bought, sold, killed, abandoned, and otherwise left for dead. (Looking at you, Google Reader!).

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Game controller support in iOS 7 is a step in the right direction

Introducing iOS 7 at WWDC last week, Apple's Craig Federighi mentioned MFi game controller support in passing. Apple's announcement has long-term ramifications for iOS 7 as viable gaming platform.

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Apple's signature, its meaning, and its promise

This was Tim Cook's WWDC, not only headlined by a risky, heavily skeuomorphic, deeply gamified iOS 7, but wrapped in messaging that elaborated on their core beliefs, and re-affirmed a promise to the people who use their products. From the opening video to the closing words, Apple repeated that message, and a few things came to mind as I watched the video and the event:

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iOS 7 and the continuing gamification of interface

iOS 7 is not only the most skeuomorphic and liberating version of Apple's mobile operating system to date, it's also potentially the most fun. (I say potentially because it's not finished yet, and we'll likely only know whether Apple truly achieves their vision once it launches this fall.) This idea -- the gamificaton of interface -- isn't new, of course. With iOS 7, Apple's simply, audaciously attempting to take it to the next level. Here's how...

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iOS 7 and the rejection of the unfamiliar

Thoughtful post from Chris Clark on the changes Apple made in iOS 7, the realities of the design languages old and new, and what it means for developers and designers. From his Release Candidate One blog:

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The new Mac Pro: purpose-built for performance

The most frequently repeated joke at WWDC about the new Mac Pro is that it looks like a trashcan or a cigarette tray. There's nothing trashy about it: it looks more like a jet turbine - an example of form following function so evident throughout Jony Ive's design catalog.

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Tripping with Andrew Stone at AltWWDC

Andrew Stone has seen a lot of changes in the Apple ecosystem - changes he talked about as a featured speaker at AltWWDC, the event that's happening concurrently with WWDC and is only a few blocks away.

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