Editorial

EA drops a double F-bomb on Madden 25: Freemium and Facebook

Without fail, every year, we see updated titles to key franchises from EA, with a Madden NFL title being one of them. This year sees a milestone for the Madden series, with Madden 25 being the – you guessed it – 25th release. They've really gone to town on the console versions of the game, and in some regards the mobile version too. It looks incredible, has excellent controls for the touchscreen environment and all the licenses you can shake a stick at. But it's also the single most enraging game experience I've had in a long time. In short, EA has ruined this once great franchise with two 'F' words; freemium and Facebook.

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Where's iTunes Extras for the Apple TV?

Back on September 9, 2009, Apple introduced iTunes Extras, an HTML5-based way for studios to include digital versions of director's commentary tracks, behind the scenes videos, and the other kinds of bonus material commonly found on DVD and Blu-Ray. The original OS X 10.4 Tiger-based Apple TV was updated to support iTunes Extras, and it's musical cousin, iTunes LP. Then, on September 1, 2010, Apple announced an all-new, all-streaming, all-iOS second generation Apple TV, and... iTunes Extras didn't survive the transition. Not only that, they didn't get added back with subsequent software updates. On March 7, 2012, Apple announced the third generation, 1080p Apple TV, and still no iTunes Extras. Now, some 4 years later, iTunes Extras on Apple TV are still MIA.

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You're doing it wrong, or why using an iPad keyboard is like attaching a sail to your car

Earlier today Rene posted an interesting piece called The state of the mobile keyboard…and what comes next! and it got me thinking: I'm fully aware that some people have no problem writing long amounts of content on the iPad. I envy those of you who do. I just can't. And I can't help but feel like using a keyboard with the iPad is just wrong.

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The future of indie IOS game development has never looked brighter... thanks to XBox One and PS4!

There's been a lot of talk this past week or so about the Xbox One and the Playstation 4. Since big console launches aren't that common, the growing excitement among the gaming community is understandable. But, there has also been talk of self-publishing for indie game developers on both the Xbox and the PS4. And that's something new, and gives us some food for thought. In particular, could it give mobile game developers a boost that ultimately we may reap the benefits of?

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Apple's new iPhone trade in program will help them in emerging markets, and here's why!

It looks pretty much certain that Apple will unveil a trade-up program across its retail stores soon. 9to5Mac reported on it and iMore heard it was a go as well. TechCrunch claims it's already being tested at some stores, and has even through some numbers around. They’re suggesting an iPhone 4S in good shape might fetch as much as $200.

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App Store Year Four: Subscriptions, iCloud offer fantastic new services... and controversies

The time between the developer preview for iOS 4 and iOS 5 was the longest to date. Rather than a spring event like in previous years, Apple didn't reveal any details of iOS 5 until WWDC 2011 in June. Also, rather than a summer release, general availability was held off until October of that year. So what did Apple manage to achieve with those extra months? Several things that weren't made available to developers, including Siri and Notification Center widgets. iCloud, however, and the sync services that came with it, were big. As was Newsstand and its subscription services, at least potentially. In keeping with tradition, however, neither was without controversy.

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Apple trolls, you reap what you sow

Back in the mid-90s, Apple was in trouble. It was in a lot of trouble - some of us didn't realize how close the company was to the precipice until years later. We all know how the story turned out: Apple bought Next, Steve Jobs returned, phenomenal products were introduced, then the iPhone, and the iPad, and boom - most profitable tech company in the world. While Apple struggled, a fierce group of Apple loyalists became feared by pundits, analysts and journalists alike, because if you dared say anything critical about Apple, they'd come out with fangs bared and claws sharpened. It's not so bad now, but Apple sites are the ones to have become besieged by folks from other camps who exhibit some of the same behavior.

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The problem with In App Purchases (and what to do about it)

We've dedicated a lot of space here on iMore to the issue of In App Purchases (IAP). Rene and Georgia have discussed it on The iMore Show; Rene has opined about it separately; it's even come up on Talk Mobile. Now I have a modest solution for one way to deal with it. Read on for details.

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The best back to school apps for Mac

It's that time of year when kids flock back to school and parents collectively breathe a sigh of relief. Some mornings the air is getting crisp and soon the leaves will start to turn - it's back to school time. If you're a Mac-using household and you'd like to get things together for the new school year, I've come up with a list of helpful Mac apps for you to look at. What's more, some of them integrate or complement iOS companion apps.

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App Store Year Three: Mild-mannered multitasking, iAD, and getting Game Center

Going into its third year, the App Store had become successful beyond anyone - probably even Apple's - wildest dreams. It was enabling and serving more apps from more developers to more customers than any single software source in history. However, while iPhone and iPad apps were the most popular in mobile history, they were far from the most capable. That's why, in April of 2010 at the iPhone OS 4 - renamed iOS 4 shortly thereafter - preview event, Apple started amping up apps. Folders increased the raw number of apps that could be loaded onto any device at one time, Calendar access let developers hook into the event system, and iAd gave them an additional, Apple-owned option for monetizing free apps. The biggest new feature, however, for users and developers alike, was multitasking. Kind of.

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