Editorial

Why iPhone battery life sucks

You get a new iPhone, you add a bunch of push mail accounts, download apps that hit the GPS and light up notifications, you watch a ton of video and play as many games as you possibly can, you do it all over LTE while blaring your Bluetooth speaker, and you curse that the frakken battery doesn't last several days. Matthew Panzarino of The Next Web rightly claims battery life is the iPhone's -- is every phone's -- biggest flaw:

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Switching to Android. Or not.

Andy Ihnatko, with whom I have the pleasure of working on MacBreak Weekly, has written a series of three articles for TechHive detailing why he decided to switch from an iPhone 4S to a Samsung Galaxy S3.

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Skating to where the customers are going to be

"Skating to where the puck is going to be" is an old Wayne Gretzky saying that Steve Jobs once quoted, and so it gets rehashed a lot when discussing Apple's strategy for moving into new markets. Typically that's with hardware like iPhone, iPad, or potential hardware like the rumored iWatch, or with features like iTunes, AirPlay or Passbook. It's also an apt way to describe Apple's commercial strategy.

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Editor's desk: Apple bites man!

There's an old cliché in journalism that no one reads "dog bites man" because, after a while, it becomes too commonplace, too dull. However, everyone reads "man bites dog!" because it's anything but commonplace, but dull, and no matter how ridiculous, it demands attention. When those attention-getting headlines don't naturally present themselves, of course, some publications are more than happy to simply manipulate or manufacture them.

That's something I've been struggling to put into terms lately when it comes to Apple coverage lately -- that after being put as high on a pedestal as possible for a modern company, the only thing of interest remaining to an attention-seeking media and greedy money maker community is watching them fall. Even if that fall is completely made up.

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The true cost of free-to-play games

The App Store has become dominated by free-to-play or "freemium" games. I started discussing this with some smart people on Twitter earlier today, but wanted to expand on it here, because I think it's important. What we don't acknowledge we can't change, and it feels like the current direction of iOS gaming needs to change. While some of the free-to-play games are brilliantly balanced and realized, providing value for both the makers and the players, most are not. Most suck. And a lot of that is our fault.

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Privacy and security in the age of iPhone mics and cameras

iOS has experienced its fair share of privacy fiascos over the last few years. From user locations being tracked , to Address Book data being exposed, to full on malware in the App Store, privacy and security concerns over iOS are very much a reality. Two components often overlooked are your iPhone’s camera and microphone.

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Editor's desk: What's next

Winter is still here, I'm still buried in snow, but March is at last on the horizon. Unlike the last few years, however, I'm not sure exactly what that means, though I have some ideas. Here's what we have to look forward to -- or not, as the case may be -- for Apple, Mobile Nations, the iMore app, and iMore in general this spring.

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Why a less expensive iPhone might make more sense

If Apple sticks to their current pattern, there'll be an iPhone 5s later this year, and the iPhone 5 will drop to $100 on-contract, the iPhone 4S will drop to free on-contract, and the iPhone 4 will be retired. If Apple sticks to their current pattern, there'll be an iPhone 6 in 2014, and the iPhone 5s will drop to $100 on-contract, the iPhone 5 will drop to free on-contract, and the iPhone 4S will be retired.

But Apple doesn't always stick to their current patterns, and this year, rumor has it Apple might also introduce a less expensive iPhone. A less expensive iPhone very nicely addresses three key issues for Apple:

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iPhone 5 vs. HTC One vs. BlackBerry Z10: Judging phones by their form factors

Oh, internet. It seems like only last year the iPhone 5's design was decried as boring and lacking innovation, but fast forward to now, and the BlackBerry Z10 and HTC One (or at least a supposed render) stand accused of being too iPhone 5-like in their design. We just want to hate on everything, don't we?

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iWatch and the difference between Apple businesses and hobbies

There's been a lot of media attention focused on the idea of an Apple iWatch lately. Given the nature of the stories, and the prominence of the new outlets fueling them, it feels like something is leaking, intentionally or otherwise. That said, unless and until Apple shows something new off on stage, it's impossible to predict exactly what they're going to do, and how they're going to position it. Before Steve Jobs held up the original iPhone, after all, many expected nothing more than an iPod classic with a click wheel. The same will likely prove true with an iWatch -- difficult to predict yet seemingly obvious in hindsight.

Yet for all their secrecy, Apple is a fairly consistent company. They don't make crap, and they don't release products that aren't carefully targeted. Everyone from irrational Wall Street analysts and investors to ennui-ed tech journos might already be playing out the holy grail, part 2, in their heads:

"A tiny-screen iPod with touch controls. A revolutionary smart watch. A breakthrough natural language communicator. An iPod, a watch, and a communicator. Are you getting it? This is one device...

"And we're calling it iWatch."

But what are the realities?

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