Editorial

Improve your iPhone's bedside manner with this quick Do Not Disturb tip

Two weeks ago I wrote a ranty editorial on iMore in regards to the areas where I personally find the iPhone's features are lacking while I'm in bed catching zzzzz's. If you missed it, it's worth reading. It got a huge response and sparked an amazing community discussion. And I'm extremely glad I wrote post, as in the comments a suggestion was given by an iMore member that's proven to be a great band-aid fix for my biggest pet peeve.

What Was Driving Me Nuts

Here's the quick recap:

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Why I'm rage-quitting Skype for iPhone and considering doing the same on the Mac!

Stop me if you've been driven mad by this before — you launch Skype on an iPhone, iPad, Mac, or some other device you haven't launched it on in a while, and for the next few minutes, if not hours, you're pummeled by notifications going off for messages you've long since seen and conversations you've long since forgotten. Today I opened Skype on my MacBook Air for the first time in 3 or 4 days, and the beeps and bounces went on for over an hour, and now, almost 8 hours later, another batch just popped up. It's even worse on iOS. I haven't launched Skype on my iPhone for long enough that I'm afraid to ever launch it again. That's not only shameful for a company as big as Microsoft and a product as important as Skype, it's inexcusable. And it's only one of many problems...

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Will the iPhone be as recognizable in 30 years as the Mac is today?

Throughout the 30th anniversary of the Mac, one thing become clear — as much as many of us love and adore OS X, we're now living in the age of iOS. If the differences in worlds needed to made any more clear, Apple recently celebrated the anniversary of their epic 1984 Superbowl TV commercial by releasing the 1.24.14 video, shot entirely on the iPhone, and broadcast on the internet. However, that the Mac remains recognizable today, vibrant and important, leads me to wonder, in another 30 years, how recognizable will the iPhone be? Of what and on what will a 1.24.44 be "shot" and "broadcast"?

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Clumsy Ninja and Zynga: Why we can't have nice indie game developers

Big fish eat smaller fish, and get eaten by bigger fish still. It's as true in the pond behind your house as it is in the corporate world. We've seen it happen over and over again since the inception of the App Store, where small developers get acquired by larger publishers. While that cycle of acquisition may be part of the natural life of a startup and certainly can lend some benefits, it can also be a complete innovation-killer. Let's have a look at both sides.

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iPhone 6 and iWatch: Can Apple really revolutionize health ... and when?

While I take much of what's been written about a so-called "iWatch" with a grain of salt, one thing's clear: Apple's expended a fair amount of effort grabbing experts in medical and sensor fields this past year, meeting with federal regulators and more, so they're clearly up to something. Rather than speculating on what specific product they're working on, I'm more interested in whether Apple can revolutionize health the same way they've revolutionized other businesses.

In short, I think they have an uphill battle.

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Editor's desk: What do you want to see on the iMore show next?

In a few months our community podcast, the iMore show, will hit episode 400. Yeah, I can't believe it either. From a bi-weekly, audio only affair that focused just on the iPhone, to a twice-weekly split between iPhone and iPad, to a unified weekly audio and video show that embraces all of Apple, including the Mac, we've evolved considerably over the years. And thanks to you, we now routinely hit the charts on iTunes, and enjoy tens of thousands of listeners every week. Of course, we want to keep doing better and better, so...

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Why the Mac App Store is the best and worst thing ever to happen to Mac gaming

As I've written before, the Mac has long had a troubled history with game development. But the introduction of the Mac App Store in 2010 came just in time to save the business. It's the best thing that's happened to Mac gaming. It's also the worst. Let me explain.

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Engagement, affluence, and value: The numbers Apple's using to show Android is #2

It's commonplace now for an Apple event keynote to include a slide or two pointing out Google's struggle to get tablet-optimized versions of Android apps, or charts highlighting iOS' higher web usage share than Android's. It makes sense. They're numbers that are hugely in Apple's favor, unlike the raw marketshare numbers that so often consume the popular narrative these days. During their Q1 2014 conference call, Apple took those numbers to another level. They hammered them more times, in more ways, than ever before. They made a constant, concerted, and conscientious effort to position themselves as first and foremost in the areas they believe should matter the most to investors, developers, and ultimately customers. And just as much effort to position Google's Android as a distant #2.

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Hey T-Mobile, let's cut the trash talk and stick to business

Look, let me say at the outset that I like T-Mobile. They're the scrappy underdog of the "big four" wireless carriers in the U.S. They've shaken things up for the wireless market with their "Uncarrier" plans and they deserve a lot of credit. But I really wish they'd dial back the smack talk a bit, because I think it's starting to get in front of their message.

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Why iTunes Radio is not a replacement for services like Rdio, Spotify, and Beats Music

I recently reviewed Beats Music and the feedback made me realize that a lot of people are confused about the differences between it, similar services like Spotify and Rdio, and iTunes Radio. They're really not the same, and it really matters. Here's why!

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