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iPhone 4 uses same Audience-powered noise cancelation as Nexus One

Proving you can never tear down an Apple product far enough, iFixit has kept digging into [iPhone 4[('s noise cancellation and finally discovered... it uses the same Audience technology that powered Google Nexus One.

We like mysteries as much as the next guy, so we decided to dig further. Our friends at Chipworks just decapped the chip, and guess what they found? That’s right, an Audience low power audio signal processor.

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Apple proposing even smaller SIM card standard?

Reuters is reporting that Apple, ever the miniaturizer, is proposing an international standard for a SIM card even smaller the current iPad and iPhone 4 micro-SIM.

"We were quite happy to see last week that Apple has submitted a new requirement to (European telecoms standards body) ETSI for a smaller SIM form factor -- smaller than the one that goes in iPhone 4 and iPad," said Anne Bouverot, Orange's head of mobile services.

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New and updated iPhone and iPad apps for Tuesday, May 17 [give-away]

Every day, TiPb gets flooded with announcements for new and updated iPhone, iPod touch, and iPad apps and games. So every day we pick just a few of the most interesting, the most notable, and simply the most awesome to share with you!

  • iVocAudio (give-away): - iVocAudio provides a fun and easy way to memorize things quickly using your own recorded Voice. [$0.99 - iTunes link]

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Phones 4U rep says no iPhone 5 in the UK until November 21st [rumor]

We have already heard from a variety of sources that there will be not be arriving this June but rather later this fall, now a representative from UK retailer Phones 4U's St Albans store told T3 magazine that the new iPhone will not be hitting UK shelves until November 21.

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Toshiba announce a 4-inch 720p display, could this be for the next iPhone?

Toshiba has announced its line-up of products it will show off at SID Display Week 2011 this week and one of them will be 4-inches and 720p HD.

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Apple job posting hints at iPhone 5 possibly coming to Sprint

Apple has put up a job post requesting a carrier technician familiar with the Sprint network, which has led many to believe they may be prepping to include Sprint in their ammunition chest of US carriers that support the iPhone.

Apple in a newly discovered job posting effectively gave away plans to make a Sprint iPhone. A position for a "carrier engineer" is being offered that would work out of Kansas City, Missouri, just a short distance from Sprint's Overland Park, Kansas headquarters. The recruit would be responsible for getting technical certification of devices in an area where Sprint is the only company with a major office.

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Apple launching something big to coincide with 10th retail anniversary?

BGR's tipsters are telling them that Apple might be launching something big on May 19 to coincide with the 10th anniversary of Apple Retail Stores.

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Lodsys "responds and clarifies" their patent threats against iPhone, iPad developers

Lodsys, the company threatening to sue iPhone and iPad developers for infringing on in-app purchasing patents, has put up a series of blog posts in order to "respond and clarify" their position. For example, why are they going after small, independent iOS developers?

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New and updated iPhone and iPad apps for Monday, May 16

Every day, TiPb gets flooded with announcements for new and updated iPhone, iPod touch, and iPad apps and games. So every day we pick just a few of the most interesting, the most notable, and simply the most awesome to share with you!

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Another Unreal Engine iOS tech demo video released; looks awesome but where are all the games? [video]

Developer Codenrama has released a free tech demo which again shows off the free wandering, graphically stunning Unreal Engine for iOS devices. The demo which is very similar to Epic Citadel, takes you on a stroll through a beautifully detailed and accurately lit 3D setting based on the Italian town of Assisi.

So far we have seen a few tech demos but very few games using the Unreal Engine. Codenrama shed a bit of light on what the problem may be.

While developing Castlerama, we had to face the fact that newer devices such as iPhone4s and iPad2s are very different from their predecessors, iPhone3GSs and iPads, in that the former have twice as much memory. In order to have the app run on all devices, we had to compromise quite a bit, pushing the old devices to their limits (risking crash if other applications are left running) while keeping the new devices well behind their capabilities. In the future we believe we will have to develop two versions for each application.

If this turns out to be the case for other developers too, how many versions of games will have to be released to enable a smooth and enjoyable gaming experience across devices? Will we see a universal binary for iPhone 3GS and first generation iPads and then another for iPhone 4 and iPad 2 devices? What happens when the iPhone 5 arrives with additional spec bumps?

Take a look at the video after the break then pop back and let us know what you think in the comments!

[iTunes–Link via Touch Arcade]

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