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Leaked iPhone 3G S Matte Finish iPhone Cases Were Real... or Canary Traps?

Way back in February a matte black next generation casing (for what's now known as the iPhone 3G S) made it's way around the internet. No one knew if it was real or not, and since WWDC introduced the iPhone 3G S with the same glossy finish as the previous generation, doubts -- they were raised.

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iPhone Push Notification Testing Round 2: AIM

Apple previously invited developers to help test the upcoming iPhone 3.0 Push Notification service using AP (Associated Press). Now they're ready for some IM action, and have prepared a special, 7-day build of AIM (AOL Instant Messenger) to put push through its paces:

As a developer actively working with iPhone OS, we would like your help in a private test of the Apple Push Notification service. For this test, we have selected AOL's AIM Developer Preview for iPhone OS 3.0 to create a high-volume test environment for our server.

Of course, as with most everything iPhone 3.0-related, at least news of the test didn't stay private for long.

For a sampling of some of the screenshots we've received, check out the gallery after the break!

[Thanks to Rikimaru, and all the anonymous tipsters!)

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iPhone 3G S Speeds and Feeds Revealed: 256MB RAM, 600Mhz CPU

T-Mobile Netherlands (via Wired) has let slip the formerly elusive specs for the iPhone 3G S:

  • 256MB of RAM
  • 600Mhz CPU

Anandtech (via Macrumors) gives further info:

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Where Was Windows Mobile at WWDC 2009?

In a write up nonchalantly titled "Lies, damn lies, statistics, and Apple...", our good friend Phil Nickinson over at sister-site WMExperts rightly points out that Apple gave Windows Mobile a full on shunning during the WWDC 2009 keynote:

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iPhone 3G S and OpenGL ES 2.0 Hardware Accelerated Graphical Goodness Also a Platform Splitter?

This morning we wondered aloud about whether the iPhone 3G S would be splitting Apple's mobile OS X platform. Looks like we weren't the only ones wondering.

Engadget's Chris Ziegler takes a look at the new hardware's PowerVR SGX graphics-core's support for OpenGL ES 2.0, and that led him to this language in Apple's iPhone SDK documentation:

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Would You Sign a 3-Year AT&T Contract to Get iPhone 3G S at $199/$299 Subsidy Pricing?

No such thing as a free lunch. You don't get something for nothing. Yesterday we linked to Gizmodo's response to iPhone 3G owners "whining" about not getting a second bite at the cheap subsidy pricing for the iPhone 3G S.

Bottom line, you got your discount last year in exchange for a 2 year contract. That contract isn't done in full yet, so you don't get a discount in full yet.

But that got me thinking. I asked this on Twitter and am getting mixed reaction, so I'll ask it here:

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Apple Design Award Winning iPhone Apps: Tweetie, Topple, MLB at Bat, Wooden Labyrinth, Accuterra

Apple.com has posted up the winners of the WWDC 2009 Apple Design Awards (APA), and specifically for our interests, the iPhone winners. Like last year, a lot of our favorites got the nod. Here they are, with iTunes links where available:

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Apple Introduces the Next iPhone -- But Have They Split the Platform?

Apple has begun their direct email campaign for the iPhone 3G S saying:

Phone 3G S features a remarkable new video camera and hands-free Voice Control. It's a revolutionary phone, a great widescreen iPod, and a breakthrough Internet device in one. And it opens up a whole new world of applications. All that and more makes it the best iPhone yet.

It's that second to last sentence that drew our attention. New world of applications? What does that mean for the old world? More after the break...

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O2 Releases iPhone 3G S Pricing for UK, Yeah

With AT&T US and Rogers Canada having already weighed in, TUAW now brings word on what the chaps across the pond can expect for the iPhone 3G S, and it's, well... a lot of numbers, innit?

Check out their full post for all the details on Monthly and Pay & Go Plans, but highlights include:

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iPhone 3G S Uses PowerVR SGX to Become One with Speed Force

Apple Insider reveals that:

Sources have now reported that Apple has detailed that Imagination's PowerVR SGX is indeed the graphics processor used in the iPhone 3G S, and that it is "designed for OpenGL ES 2.0." The new 2.0 specification of OpenGL for Embedded Systems eliminates most of the fixed-function rendering pipeline for a programmable approach to 3D rendering using shader programs.

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