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The iPhone Blog Week in Review for December 22, 2008

Every week I will be bringing you what I think are the week’s biggest stories and articles. Let’s get started, after the break!

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State of the Apps: Dev-Cash in Hand, Keywords Spammed, iBoobs banned, Approval Process Jammed

While many iPhone devs probably haven't struck it rich (just as many of the apps flooding the store haven't yet been strike-it-rich worthy), quality products that find an audience are still proving to be massive income sources for some developers reports Fake Steve Real Dan Lyons in Newsweek:

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Forum Review: Frenzic for the iPhone

Frenzic Forum Review by cjvitek (For more Forum Reviews, see the TiPb iPhone App Store Forum!

A new game....just what the iPhone needs!

Actually, a little side note. I approach my iPhone as mostly an entertainment device. So while I will find, use (and review) useful productivity, utility, or lifestyle apps (or other categories) by far the category I am most interested in is games. I would guess that at least 70% of my downloads are games. Anyway, on to the review.

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More on Next Gen iPhone PowerVR and OpenCL

The iPhone can play 3D games and pump out high quality video like almost no other handset on the market, but when you're not gaming or watching video, when you're just using apps or doing old-school computing, all that power goes to waste, right?

Well, maybe not for much longer.

PowerVR from Imagination is the graphics and video processor core inside the iPhone (and other mobile devices), and we mentioned earlier in the week that it's now confirmed Apple is a mega-licensee of the technology moving forward.

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ZOMG No Steve! Macworld Fallout Day 5

The fallout from Steve Jobs' no-show for Macworld 2009, and Apple's pull-out from all future Macworlds continues.

  • First up, Arik Hesseldahl of BusinessWeek asks if Apple is ditching Macworld for CES. While many saner minds drafted up lengthy retorts, Daring Fireball nailed the one-punch-kill: "No."
  • Daring Fireball also gives it's own perspective, that he not busy being born is busy dying: "Traditions are comforting. But comfort, I think, tends not to breed innovation. It can be hard to tell whether you’re staying the course because it’s the right direction, or because you’ve dug yourself into a deep rut."
  • John Siracusa of Ars Technica suggests Apple's exit from Macworld is part of their "fearless" DNA: "Though painful and jarring in the short term, these kinds of moves are a big part of what makes Apple great. While other companies are paralyzed with indecision, or cling relentlessly to what has worked in the past, or are seduced by sentimentality, Apple is busy murdering its darlings. Though such dramatic moves often appear foolhardy to its more cautious competitors, Apple usually has the last laugh, working through the initial pain to find itself in a much better position down the road—a winning position."

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Patent Watch: Apple's 3D Multi-Touch... er... Skin?

Apple has had more success than anyone marketing multi-touch as of late -- we give you, the iPhone. But how far can even Apple push this technology? Right to the line? Past the line? Apple Insider sheds light on a new patent application that might just be way over the line:

portable multi-touch skins that can be wrapped around three-dimensional objects such as an iPod or steering wheel to provide addition GUI interfaces for those objects that can be configured via the touch skins themselves.

Too. Many. Jokes. Flooding. Blogsphere.

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Official: Apple is Secret Licensee of PowerVR!

Way back on Sept. 7 we linked to an item that conjectured Apple might be the secret licensee of PowerVR technology. Well, the conjecture is now confirmed according to MacRumors:

Apple is "subscribing for" 8,200,000 new shares of Imagination Technologies Group which means Apple will have an ownership interest of 3.6% in the company. The press release also reveals that Apple is a licensee of Imagination's technology.

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Konami Gets in on iPhone Gaming Action: Metal Gear Solid, Frogger, Silent Hill, and DDR!

It seems to be a trend now a days, some of the top dog game developers are jumping in the ring to push some of their hotter titles onto iPhone. Electronic Arts has just released one of their most popular titles, Sim City. Now enter Konami.

Konami has just dropped a bomb on iPhone gaming with the announcement of 4 titles.

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MobileMe Syncs Contacts, Captures Criminals

Outage prone PIM push service by day, crime busting super sync utility at night? Seems that way. According to TUAW, MobileMe whipped off its mild-mannered glasses and swooped down and caught an iPhone 3G thief!

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Quick App: SimCity for iPhone

Concerned that you may not be wasting absolutely as much time as possible on your iPhone? Afraid you're not draining the battery as quickly as possible? Desperate to prove the iPhone really is a stop-and-use casual gaming monster to rival the DS and PSP? EA's got you covered with SimCity, the grandfather of them all.

Ready, set, build... for $9.99 at the iTunes App Store.

And when you get back to reality, let us know what you think of SimCity for the iPhone!

(Thanks to Stephen and Sol for sending this in!)

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