iPhone 3G S and OpenGL ES 2.0 Hardware Accelerated Graphical Goodness Also a Platform Splitter?
This morning we wondered aloud about whether the iPhone 3G S would be splitting Apple's mobile OS X platform. Looks like we weren't the only ones wondering.
"When designing your OpenGL ES application, the first question you must answer is whether your application will support OpenGL ES 1.1, OpenGL ES 2.0, or both... Your application should target OpenGL ES 1.1 if you want to support all iPhones and iPod touches."
Sure, with 40,000,000 iPhones and iPods touch on the market, many developers will want to stick with OpenGL ES 1.1 support, but like with any generational transition -- even slow ones -- eventually more and more might just want to push the new hardware and see what it can do...