Real Racing 2

TiPb TV Interview: Real Racing 2 tips from Firemint

Firemint's Real Racing 2 for iPhone just went live in the App Store. With 30 licensed cars, 15 person online multiplayer, career mode, and other console quality features it's another huge leap forward for iPhone gaming. But what if -- like me -- you don't drive especially well? What if you need a little inside help, some expert advice on how to beat the game? (And your friends!)

Worry not, Firemint Founder and CEO Rob Murray, Real Racing 2 Producer Chris Nicoll, and Firemint Communications Manager Alex Peters were kind enough to sit down for an interview with us and dish all their secrets. (Okay, maybe not all, but enough tips and tricks to give you an edge!)

This is just a taste mind you. The full interview will be included with our iPhone Live #130 podcast, available later today right here on the blog and via iTunes. Subscribe already!

[$9.99 - iTunes link]

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Are next-generation games the next iPhone killer app?

One look at the games being released for this season and it's easy to think we're entering into the next great generation of iPhone (and iPad) gaming. Infinity Blade has brought Epic's Unreal 3 Engine to iOS in grand fashion, with spectacular, real-time environments, fun gameplay, and character models and motion that would have blown me away on a PS2, let alone a handheld device that also surfs the web and makes phone calls. In a day or so we'll also get Real Racing 2, sequel to Firemint's Apple Design Award Winning driver, complete with 30 licensed, gorgeously reproduced cars and highly anticipated multiplayer online gaming.

These are features that, until now, were reserved for PC and console games. They're premium titles, the kind that take the time and effort of small scale motion pictures to make. They're what's putting a hurt on Sony's PSP and Nintendo's DS business, never mind other smartphones. And they're on our iPhone, with more and more to come.

In a market where other platforms are now achieving 3rd party software parity with Apple -- they have enough of the kind of applications people want on their mobile devices that tens of thousands or hundreds of thousands are quantitative but no longer qualitative differentiators -- and raw hardware specs that equal and may soon eclipse iPhone 4, these kinds of games could be the iPhone's killer apps and Apple's next short term differentiator.

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Real Racing 2 for iPhone coming December 16

Real Racing 2 for iPhone and iPod touch, the much anticipated sequel to Firemint's hugely popular, ADA-winning race game, will be hitting the iTunes App Store on December 16 with 30 licensed cars, a 16 car grid, and online races. The full feature list includes:

  • 30 officially licensed cars
  • 16 car grid against AI, and 16 player online racing – an iOS first
  • Career mode with well over 10 hours gameplay and a range of event types
  • Earn in-game currency to buy and sell cars, and buy upgrades
  • 5 game modes: Career Mode, Quick Race, Time Trial, Local Multiplayer (8 players), Online Multiplayer (16 players)
  • 15 locations with 40 miles of highly detailed race track
  • Vehicle damage
  • Online Save Game
  • Game Center and Cloudcell integration, multiple profiles
  • Wide range of control options
  • HUD with minimap that can be turned on or off
  • 5 camera angles including fully 3D cockpit view, and TV style replays
  • Powered by Firemint’s exclusive Mint3D™ engine

It'll be priced at $9.99. Video after the break!

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