What you need to know
- A new supply chain report has Apple ready to release a VR/AR headset as soon as the second half of 2022.
- The more advanced Apple Glasses are said to be aiming for a launch "after 2023."
Apple will be able to release its next big thing as soon as the second half of next year, according to a new report. That new DigiTimes report has Apple's new AR/VR headset almost ready to go, while we will need to wait a little longer for the rumored Apple Glasses.
The DigiTimes report cites supply chain insiders when saying that mass production of the new AR/VR headset will be ready in the second quarter of 2022, leaving a launch as a real possibility for the second half of the same year.
Via machine translation:
While that headset is thought to be one of Apple's next bit products, there's more to come in the form of Apple Glasses — an advanced version of the heasdet that will look and work more like traditional spectacles — but with Apple magic sprinkled all over them. According to DigiTimes, we should expect Apple Glass to arrive "after 2023."
Apple reportedly still has problems to work out, not least issues "including heat dissipation, weight and battery life."
All of this comes as Apple still has plenty of product launches to get out of the way this year, let alone next. The best iPhone ever goes on sale this Friday, while a new iPad mini will join it. Refreshed AirPods and new Macs are also expected to debut before too long, too.
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Oliver Haslam has written about Apple and the wider technology business for more than a decade with bylines on How-To Geek, PC Mag, iDownloadBlog, and many more. He has also been published in print for Macworld, including cover stories. At iMore, Oliver is involved in daily news coverage and, not being short of opinions, has been known to 'explain' those thoughts in more detail, too.
Having grown up using PCs and spending far too much money on graphics card and flashy RAM, Oliver switched to the Mac with a G5 iMac and hasn't looked back. Since then he's seen the growth of the smartphone world, backed by iPhone, and new product categories come and go. Current expertise includes iOS, macOS, streaming services, and pretty much anything that has a battery or plugs into a wall. Oliver also covers mobile gaming for iMore, with Apple Arcade a particular focus. He's been gaming since the Atari 2600 days and still struggles to comprehend the fact he can play console quality titles on his pocket computer.
The price is the key for mass market adoption. If Apples AR headset is around the $2000 mark, and you still need an iPhone to use it, then it will stay as a niche product. As far as VR is concerned, Apple can't price it too high, because there is a ton of VR headsets on the market today. With one of the cheapest and best being the Oculus Quest 2. It even supports both VR and AR as well now. All for the starting price of $299. No phone needed, its completely a standalone product.
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