John Carmack, famously of ID Software and creator of Doom, among other industry-shaping games, and Andy Raskin, a consultant who once interned at Apple, both recently shared anecdotes about Steve Jobs.
Carmack's was first hand and as much of a rollercoaster ride as you might expect.
From Facebook (yeah, sorry, he's intertwined with Oculus, which is owned by Facebook):
OpenGL made the original iOS (née iPhone OS) interface incredibly smooth. It also backed into being a hell of a casual gaming platform.
Raskin's anecdote is third hand, if that, and may well be broken telephone at that point. But it's interesting.
From Medium (yeah, also sorry, but it's still trendy to write there...):
If you don't know what's going on, you can't fix things, and if you can't fix things, you can't make things.
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Rene Ritchie is one of the most respected Apple analysts in the business, reaching a combined audience of over 40 million readers a month. His YouTube channel, Vector, has over 90 thousand subscribers and 14 million views and his podcasts, including Debug, have been downloaded over 20 million times. He also regularly co-hosts MacBreak Weekly for the TWiT network and co-hosted CES Live! and Talk Mobile. Based in Montreal, Rene is a former director of product marketing, web developer, and graphic designer. He's authored several books and appeared on numerous television and radio segments to discuss Apple and the technology industry. When not working, he likes to cook, grapple, and spend time with his friends and family.