This morning we wondered aloud about whether the iPhone 3G S would be splitting Apple's mobile OS X platform. Looks like we weren't the only ones wondering.
Engadget's Chris Ziegler takes a look at the new hardware's PowerVR SGX graphics-core's support for OpenGL ES 2.0, and that led him to this language in Apple's iPhone SDK documentation:
"When designing your OpenGL ES application, the first question you must answer is whether your application will support OpenGL ES 1.1, OpenGL ES 2.0, or both... Your application should target OpenGL ES 1.1 if you want to support all iPhones and iPod touches."
Sure, with 40,000,000 iPhones and iPods touch on the market, many developers will want to stick with OpenGL ES 1.1 support, but like with any generational transition -- even slow ones -- eventually more and more might just want to push the new hardware and see what it can do...

Apple has released macOS Monterey 12.5 beta for public beta testers
Are you ready to take the next version of macOS out for a spin? Here's how to install the public beta of macOS Monterey on your computer.

Review: Is the Bowers & Wilkins Panorama 3 soundbar the one for you?
If you're in the market for a new soundbar, it's worth considering Bowers & Wilkins' latest entrant, the Panorama 3.

Watch the stunning second trailer for Apple TV+ series 'Prehistoric Planet'
Apple TV+ has today shared a second trailer for the upcoming dinosaur series 'Prehistoric Planet,' a five-night event that will feature Sir David Attenborough.

Get the rarest gift for the Nintendo Switch amiibo collector in your life
Nintendo's amiibo lets you collect all of your favorite characters and gain some in-game benefits for having the figures. Here are some of the most expensive and hard-to-find Nintendo Switch amiibo figures on the market.