iTunes

Everything you need to know about Apple's iTunes, including iTunes desktop software on Windows and Mac, iTunes Store on iPhone, iPod touch, and iPad, and iTunes in the Cloud on iCloud

Everything you need to know about Apple's iTunes, including iTunes desktop software on Windows and Mac, iTunes Store on iPhone, iPod touch, and iPad, and iTunes in the Cloud on iCloud

iTunes started off as Apple's desktop music player for Mac but has since become so much — perhaps too much! — more. iTunes on the desktop now runs on Mac and Windows, and in addition to playing your music, TV shows, Movies, podcasts, and more, also manages and syncs all of that, as well as apps and games, to your iOS devices via USB. The iTunes Store, which on the desktop includes the App Store and the iBookstore, is where you buy all your content. And if you're using iCloud, it's where you re-download iTunes in the Cloud, and manage iTunes Match.

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TiPb Interview: Weightbot Developers Mark Jardine and Paul Haddad Discuss iPhone Interface Innovation

Mark Jardine and Paul Haddad of Tapbots are the breakout designers and engineers behind Weightbot (iTunes link), one of the most original user experiences released on the iPhone App Store to date. Continuing the iPhone blog's behind-the-scenes look at iPhone application development, Mark and Paul were kind enough to take time and discuss their ideas on interface and interactivity, and how what more we might expect from Apple's next generation mobile platform.

TiPb: How was approaching the iPhone interface for this App different than how you would have approached an interface for another platform?

Mark: It was really different coming from a web design background. 320x460 isn't a lot of space to work with and then you have to factor in the huge difference in input devices. A person's finger is a lot less accurate than a mouse cursor. At the same time, I wasn't designing a website so I was freed from a lot of rules and conventions I've been following over the past 8 years. So my initial approach was pretty simple. If Weightbot was an actual physical device, how could I make it usable and fun at the same time?

Paul: The thing I found challenging about dealing with the iPhone interface is that users want a silky smooth and yet the iPhone and iPod touch are both very slow compared to any modern Mac. I spent a lot of time juggling things around in order to get a consistent 60 fps for all the various animations within Weightbot. Coming from our current Multi Gigahertz, Multi Gigabyte and Multi Core world where for the most part you don't have to worry about performance to a platform like the iPhone where every cycle and byte counts is a big change.

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Apps for Less: Last day for BeeJiveIM Sale!

Since our last Apps for Less post, price drops worth mentioning have been far and few between. Well today we finally have a notable mention for you. Especially if you are a fan of IM clients...

Today is the final day to get the best IM application available on the iPhone, BeejiveIM (iTunes Link), on sale for $3.00 off the normal price for $12.99. While that is still not the price you'd like to pick it up at, it's better than the normal price of $15.99. So if you were waiting for a price drop be sure to head into the App Store today!

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1 Level Free! Are "Lite" iPhone Games an App Store Deal or a Dud?

One of the highest profile iPhone games to state, EA's Spore, retails on the iTunes App Store for $9.99. Now, however, you can also get a "free" version, Spore Origins Lite Edition (iTunes link). The catch? It's teaser consisting of 1 level. Since Apple doesn't (yet?) have a model for demoing apps ("try" instead of "buy"), it's likely the only thing developers can do to give potential buyers a real preview. They hope, after one or a short number of levels, you'll be hooked enough to pony up the bucks for the full blown version.

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Opera Mini Denied! Apple Disallows Browser Competitor for iPhone

To no one's surprise, but perhaps to a few's disppointment, Apple may have denied entry to the iTunes App Store to Opera Mini. Says the New York Times (via Daring Fireball):

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Update: Maybe Zippo Didn't Steal His Lighter App?

A few days back we mentioned how a developer claimed that his lighter application was blatantly ripped off by the lighter company Zippo. As you all know, there are always two sides to every story, eh... in this case 3 sides. Well TiPb received comments not only from Zippo but from Moderati as well.

Here is what Zippo had to say:

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iPhone 2.2: App Rating and Direct Podcast Downloads?


(Image via TUAW)

Hot on the heels of all the iPhone 2.2 firmware Beta 2 goodness from Google, which included Street-View, Transit and Walking Directions, and Location Sharing, comes word on a couple more features for us to rumor over. TUAW says:

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TiPb Interview: PCalc Developer James Thomson Talks iPhone App Store and "Postmortems"

James Thomson is the acclaimed developer behind DragThing for Mac OS X and PCalc RPN Calculator for the iPhone and iPod Touch. Following up on his recent blog postings about the challenges involved navigating the still-nascent App Store business model for developers, and TiPb's own look at whether or not there's a "long tail" potential for the market, James was gracious enough to sit down (virtually) and share his thoughts with us about the issues facing 3rd party iPhone developers going forward.

TiPb: James, you recently blogged about PCalc in the context of a "postmortem". What was the reaction like to that article, and did it bring about any changes in your current thinking or how you plan to proceed with PCalc going forward?

James Thomson: Reaction was interesting. Many iPhone developers contacted me privately, and via the blog, to say they had encountered similar problems with sales after the recent changes to the App Store.
Some pointed out the "Availability Trick" to change the App Store release date for your software when you do an update, to make it sort higher up in the listings. I talked about that a bit in a follow-up post here. It's unclear whether it really is a trick, or just what you are supposed to do, but it does seem to work.

I've also tried a few other suggestions, like renaming the app to "PCalc RPN Calculator" to make sure it appears during searches for the word "calculator" which it didn't before. So far, there has been a relatively small boost to sales, but I'm not sure how much of that is due to my changes, and how much is just down to the overall publicity that the article generated.

I'm working on a small 1.1.1 update at the moment to fix a few things, and I'll likely add some more layouts and themes. The real question is what will happen to sales then. If they remain flat, with all the other changes, then I'm going to have to try some more traditional marketing beyond the Google AdWords adverts we are already running. To a certain extent, the blog itself /is/ a form of marketing - I don't think I can really deny that, given it is raising the profile of our software.

Read the rest of the interview after the jump...

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Zippo Stole His Lighter App?


Forum Review: Kooaba for the iPhone

[The Lightning Reviews are over, but from their ashes rise... the Forum Reviews! TiPb has assembled a crack team of App-aficionados, and every week we'll be bringing you a few of their very best reviews right here on the blog. And be sure to check out TiPb's iPhone App Store Forum for even more!]

Kooaba Forum Review by msbaylor

Kooaba allow you to take a picture of a movie poster, then looks up the info about the movie.

You just push the camera icon on the main screen, snap a picture and it load (takes a long time – 30 secs+), then it opens safari and displays the movie details.

You can also view the history of your searches (if you ended up wasting that much time)

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Showtime's Dexter Slicing and Dicing His Way to a iPhone Near You

It looks like Dexter will be hacking his way into the App Store and onto your iPhone!

If you have not watched Showtime's Dexter on Sunday nights you have no idea of what you are missing. And what a time it is right now to be a fan, as Showtime has just extended Dexter for another 2 seasons. (I know forum member Reaktor5 will be pleased with this information.)

According to G4tv.com:

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