The Binding of Isaac: Rebirth finally hits the App Store!

After almost a year of trying to get Apple's approval, the macabre and weird The Binding of Isaac: Rebirth finally hits the App Store! I say "finally" because back in February, there were some issues getting the game approved by Apple, as they said the game depicts "violence against children".

The game itself has a very dark storyline and on top of that uses some very twisted juvenile humor (lots of poop is involved). As reported by AppAdvice:

"The Binding of Isaac: Rebirth on iOS follows the story of a boy who, after learning about her (sic) mother's plan to sacrifice him to prove her faith in God, escapes into their home's basement, where he must fight monsters in a roguelike environment in order to survive."

Controversial or not, there is a lot to like about The Binding of Isaac: Rebirth. The gameplay is straightforward and fun, the boss battles are well-thought-out and challenging, and there is an impressive number of unlockable items and unique characters. Plus, the dungeon rooms are randomly generated, and there are multiple endings, meaning it's enjoyable to replay over and over again.

The Binding of Isaac: Rebirth is not going to be everyone's cup of tea. The crude humor and overall weirdness of the game may not sit well with you (the screenshot below is just a little taste of that), and I would suggest reading up on the game a little bit before committing the $14.99 to download it.

Something to keep in mind: The Binding of Isaac: Rebirth comes with a 17+ rating; it's really not meant for children, so parents, be cautious!

$14.99 - Download Now (opens in new tab)

Luke Filipowicz
Staff Writer

Luke Filipowicz has been a writer at iMore, covering Apple for nearly a decade now. He writes a lot about Apple Watch and iPad but covers the iPhone and Mac as well. He often describes himself as an "Apple user on a budget" and firmly believes that great technology can be affordable if you know where to look. Luke also heads up the iMore Show — a weekly podcast focusing on Apple news, rumors, and products but likes to have some fun along the way. 

Luke knows he spends more time on Twitter than he probably should, so feel free to follow him or give him a shout on social media @LukeFilipowicz.

  • Apple need to sort out their App Store approval guidelines. Why is it possible to download books and films with violence towards people of any age, creed or colour, depict sexual acts of both consensual and non-consensual varieties, and feature generally abhorrent acts. But if a game has any violence beyond the usual Resi Evil or Call of Duty variety in games, or - gasp horror - a nudey bump or two then the game is deemed inappropriate to adult audiences. This attitude isn't isolated to Apple (although their attitude towards the anti-war game Liyla was somewhat stupid) but they could take a lead in this and start approaching games in a similar way to other artforms. Posted via the iMore App
  • I will agree that there does seem to be a disconnect between what's contested across the App Store. I believe the different mediums (movies, books, game, etc.) do require slightly different guidelines, while all are art forms, the level of immersion and interaction is different with each. No easy task, one can assume.
  • The evidence overwhelmingly quashes the theory that games can be more "damaging" than other media. We're well into the 21st century now, it's about time that attitudes towards games and such caught up.
  • I agree that video games are no more damaging than other mediums and that the claim that violent games create violent people is false. But, I can understand that watching a super violent film and playing a super-violent game (for example) are different experiences that will affect the average person in different ways. Thus, making it near impossible to say "because movie ABC is allowed on the App Store we have to allow game XYZ." In the end, I'm glad Binding of Isaac is on the App Store, and as far as I can tell no changes had to be made to the game. It's a win for everyone involved!
  • Everyone except the game developer who had to wait a year before he could receive any App Store revenue.