Kirby's latest adventure offers new locations, powers, and challenges that you can experience solo or with a friend. The best part is that player two has their own set of skills and attacks to help them take down baddies on their own. However, to play a two-player co-op, you'll need to get to a certain point in the game. Fortunately, you can unlock the multiplayer campaign pretty quickly. Here's what to do so you can play Kirby and the Forgotten Land with your Bandana buddy.
How to unlock Bandana Waddle Dee for co-op
To make a two-player co-op a possibility in Kirby and the Forgotten Land, Player 1 must first run through the game's opening tutorial, which is comprised of the first level. Once Kirby meets Elfilin and touches the Star at the end of the course, you'll unlock co-op and will be able to go into the menu and switch to and from co-op mode at any time you'd like.
Kirby and the Forgotten Land multiplayer How to switch to co-op
Players can use both Joy-Cons as one controller, a single Joy-Con turned sideways as one controller, the Pro Controller, or any other compatible third-party Switch controller they own. Players can pop in or out of a two-player co-op whenever they want.
- While in a stage, press the + button.
- Next, select Play Co-op.
- Now, the Switch will want you to connect to another controller. Press down the SL and SR buttons if you're using half a Joy-Con. If you're using a Pro Controller, hold down the pairing button until it connects.
- Next, Press A to get back to the game.
Now you two are ready to take on any baddies or challenges that come your way. Just remember that Bandana Waddle Dee has different move sets than Kirby.
Player 2 controls How to control Bandana Waddle Dee
Unlike Kirby, Bandana Waddle Dee cannot inhale enemies, acquire Copy Abilities, or use Mouthful Mode. However, he is still a powerful character with plenty of damaging moves, which allows Player 2 to take a lead part in the story. Most importantly, Bandana Waddle Dee can keep up with Kirby using his style of attacks. Unfortunately, we do not know the actual name of these moves, so we've named them ourselves.
Bandana Waddle Dee moves
- Float: Press the X button multiple times in a row to keep him in the air, just like Kirby.
- Slide tackle: Hold ZL and then press A to tackle enemies. Then Bandana Waddle Dee swings his spear, damaging enemies further.
- Spear jab: Tap B to jab several times with the spear and then send a shockwave that thrusts Bandana Waddle Dee forward.
- Spear charge: Hold B without using the joystick to charge up. Then Bandana Waddle Dee will use his spear to jump into the air and float while raining a volley of spears below you.
- Spear targeting: Hold B while moving the joystick to choose where Bandana Waddle Dee will throw his spear.
- Mouthful Mode help: During some of Kirby's Mouthful Modes, Bandana Waddle Dee can hold onto Kirby and hurl spears at obstacles and enemies they pass. Work together to take down any challenges that come your way.
Bandana Waddle Dee limitations:
- Bubble: The camera focuses on Kirby, so if Bandana Waddle Dee wanders too far away, he will pop into a bubble and will be brought beside the pink main character.
- No extra abilities: Player 2 might feel left out when Kirby takes on new Copy Abilities or uses Mouthful Mode since these are things Bandana Waddle Dee cannot do.
Whether you're playing with a peer or a younger child Kirby and the Forgotten Land multiplayer is fun for people of all skill levels. You can swap in and out of a two-player co-op whenever you'd like and take on the game's enemies together.
A game for two
Take down baddies with a buddy
Kirby and Bandana Waddle Dee have found themselves in a strange land filled with ruins. It's up to them to beat the Beast Pack, save the other Waddle Dees, and figure out what brought them here.
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Gaming aficionado Rebecca Spear is iMore's dedicated gaming editor with a focus on Nintendo Switch and iOS gaming. You’ll never catch her without her Switch or her iPad Air handy. If you’ve got a question about Pokémon, The Legend of Zelda, or just about any other Nintendo series check out her guides to help you out. Rebecca has written thousands of articles in the last six years including hundreds of extensive gaming guides, previews, and reviews for both Switch and Apple Arcade. She also loves checking out new gaming accessories like iPhone controllers and has her ear to the ground when it comes to covering the next big trend.
The game is mostly great, but the co-op left a lot to be desired.
Playing with the copy abilities is the main attraction and the most important part of the Kirby experience. If two players could pick any abilities they want, it would add a lot of depth and fun to both of their play session. The best co-operative experiences give both players the same tools to work with and the players get to decide how to work with them, after all. The best way to go about it would be to bring back Gooey as Kirby's player two, since he can copy enemies just like Kirby can, he's one of Kirby's best friends, and he has a design that would keep both players from confusing each other even if they use the same ability or the screen gets cluttered (Gooey has a bigger body but comes to the same height since he's just a blob, Kirby is light and pink with badge eyes and a small smile, Gooey is dark and blue with googly eyes and a wide smile, Fire Gooey has blue fire while Fire Kirby's is orange, etc).
Spear is a fun ability, so why should it be a P2 exclusive power? Spear could be a real ability like it was in Return to Dream Land, so either play can use it whenever they want to, and if it was, it could upgraded with those scrolls scrolls. Even if someone still wanted to use Spear throughout the entire game, they'd be able to with Gooey and the Spear ability. Most players would appreciate the freedom to select any ability they want to and use them however they want to, like Kirby can.
Another big issue for us was the way the camera only centers on the first player, ignoring the existence of P2. This can lead to an over-abundance of P2 warping to Kirby's location and getting disorientated easily, especially in boss battles. The best way to do it is to try to keep both players in focus until they get too far apart, similar to games like Super Mario 3D World.
If these points were brought to HAL Laboratory's attention, and if they decide to bring back Gooey as our P2 with an enhanced co-camera, the next Kirby game could treat us to the best co-op in the series hands-down. But what about Bandana Dee, some might ask? Gooey is already a character that's meant to be like a little tag-along to Kirby and follow him around That's his natural niche. He's thematically and mechanically the best possible sidekick for Kirby. Turning Bandana Dee into Kirby's sidekick isn't only holding back the gameplay experience and Gooey, it's holding back the Bandana Dee's true potential. The aspects everyone most loved about him were his loyalty to King Dedede and the way he trained to get strong enough to defend King, Country, and put up a real fight against Kirby after his defeat against Kirby in Super Star Ultra, right? But he hasn't really been on Dedede's side or fought Kirby since Super Star Ultra, and until he does his arc is going to feel half-baked. Bandana Dee is meant for greater stuff than being Kirby's sidekick, he should be treated as a character that can stand on his own and get unique and iconic boss fights like Meta Knight and King Dedede often do. Meta Knight and King Dedede are always a lot more fun and memorable as bosses than they are as playable characters, I believe Bandana Dee could be, too.
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