OS X development for the Oculus Rift VR headset is currently on hold

The consumer version of the Oculus Rift virtual reality headset will need a PC to run, but it won't be one that will use OS X or Linux, at least for now. Oculus VR revealed today that it has put development for both of those operating systems on hold. Here is what the company said in today's blog post:

Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don't have a timeline.

The consumer version of the Oculus Rift headset will go on sale in the first quarter of 2016. Pre-orders will begin later in 2015 but a specific price has not yet been revealed. The company did reveal the hardware specs needed to use the Oculus Rift on a Windows PC, and as expected, that rig will need some high-end components inside.

Source: Oculus VR

John Callaham

I have been writing professionally about technology and gaming news for 14 years.