Metal, Apple's low-level graphics API that was first introduced in iOS 8, only keeps getting better, and that was made even more clear in a demo from Unity showing off a new feature coming to Metal in iOS 10: adaptive tessellation. Seen at the "What's New in Metal" session at WWDC 2016, the demo showed off the level of detail that adaptive tessellation will enable developers to bring to their games with Metal and the Unity game engine.
In a blog post talking about the proof of concept demo, Unity says:
Metal tessellation is headed to iOS 10 this fall, and Unity looks set to bring enable developers to take advantage of the feature in future versions of its game engine. Be sure to check out Unity's full blog post for much more technical detail on the demo. You can also watch the "What's New in Metal" session (opens in new tab) to see the demo in action.
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