iPhone Gaming Roundup: Rolando Innovates, EA Vet Relocates, and Tap Tap Looking Great!
No, Tap Tap Revenge isn't the more evil, Dark Side, Sith'ier version of the famed iPhone game that multi-touch tapped its way into jailbroken hearts everywhere, it's just the new branding adopted by the new owners, Tapulous. Nate True, as famous for TTR as he was in the jailbreak community in general, stays on as developer, and has even added in double-tapper, two-player mode for good measure.
Coming soon to the App Store (we hope!)
Keep reading for Ngmoco and Rolando, after the break!
Speaking of developers, former EA Blueprint head Neil Young has left the uber-house after 11 years to start up his own joint, Ngmoco, which will focus on everyone's favorite new revolutionary handset, the iPhone. Why the iPhone? In addition to shifting mobile focus beyond just making phone calls, and reinventing the business model with App Store, Young says:
The iPhone, from a performance standpoint, is pretty close to a PSP, but unlike the PSP, it's got a touchscreen, accelerometers, a camera, it's location-aware, it's got all of your media on it, it's awake with you, it's always on, and it's always connected to the network. So if you think about the types of games and entertainment experiences that you can build on a platform like that, it's got to get pretty exciting pretty quickly.
Wow. He gets it...
... And so does Simon Oliver, who takes what's unique about the iPhone's control potential, mixes it up with a highly stylized look, and gives us the puzzling physics of Rolando:
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Man now I'm gonna have to fork over some more cash for some pretty neat games. I really need to find me a real job. =P
Why do I get the feeling in a few months people will be banned from bringing their iPhone to school or work. You can quote me on this... I promise you this will be in the news in a few short months: "Employee productivity goes down at work due to iPhone gaming/usage/etc."
I think you're likely both very correct!