Nintendo

Goodbye, Satoru Iwata

Satoru Iwata, President of Nintendo, passed away earlier this week. Iwata had overseen some of Nintendo's biggest successes, like the launch of the DS handheld game system and the Wii. He'd also overseen some less-successful product launches, like the Wii U. But he'd always maintained a very strong belief in what he and his company were doing. And he will be missed.

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Nintendo's first smartphone game launching this year, five titles to debut by 2017

Nintendo's CEO and president Satoru Iwata announced in an earnings call today that its first smartphone game — developed in collaboration with DeNA — will launch by the end of 2015.

The company plans to release five titles by 2017, and has made the necessary personnel additions to develop games tailored for smartphones.

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Nintendo is finally making games for the iPhone and iPad

Nintendo has announced that it will team up with Japanese mobile game publisher DeNA in making a series of games for the iPhone and iPad featuring Nintendo characters.

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Media picks of the week: Ed Sheeran, I Am Divine, Console Wars and more!

Every week Apple adds tons of new media content on iTunes — music, books, movies and more. It's impossible to keep up with all of it, but it's not impossible to pick out the very best. Here they are! This week we've got folk/soul

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Nintendo struggling, mobile devices could come to the rescue

Nintendo content on mobile is something many of us dream of, but it might just be on the table following the Japanese game company's latest financial reports. After forecasting a $240 million loss for the year following weak demand for the Wii U, Nintendo President Satoru Iwata outlined what may come next, as reported by Bloomberg:

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Why the iPhone, iPad, Apple TV, and AirPlay are killing dedicated gaming devices

The intersection of people who love mobile and who love gaming is significant enough to have generated a ton of commentary surrounding the idea that traditional, dedicated gaming devices will be cannibalized by the likes of the iPhone, iPad, Apple TV, and AirPlay. Horace Dediu had a couple of interesting posts on the subject this weekend. In Third to a Billion, which included the above graphic, Dediu plots which platforms have reached a billion users and how long it took each to do so. From Asymco:

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Nintendo and stopping shorter on the hardware chain

There's a lot of Nintendo talk in the Apple community at the moment - here included - likely because both are beloved brands that have created fantastic products from an integration of hardware and software. Both have also been the underdog, battled their way to industry leadership, and yet are still often looked at as beleaguered, unable to continue the streak of innovations past, and eventually, inevitably, doomed. John Siracusa wrote a typically thoughtful piece about Nintendo in crisis on Hypercritical:

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Nintendo should make two great games for iOS

The idea that Nintendo should make games for iOS has been floated for a while now. Many disagree. I don't. It's not so much that their market share is declining, but that it's being converged out of existing by a confluence of ever-improving mobile devices and ever more encompassing living room boxes. In that regard, John Gruber compares them to BlackBerry, a once dominant player now struggling because the business changed and they didn't change with it. He also compares it to iTunes on Windows, something Apple was smart enough to embrace, and reaped considerable rewards from. From Daring Fireball:

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The main difference between Nintendo and Apple is self awareness

Apple and Nintendo both share a passion for great products, for fantastic hardware in the support of fantastic software, and both have suffered more than their share of detractors and doomsayers. Recently, many have suggested Nintendo might be better off making games for iPhone and iPad than sticking with their hardware strategy - including people who would spit-take at the idea of Apple licensing out OS X or iOS. Federico Viticci thinks that's because of a disconnect between Apple and Nintendo pundits. MacStories:

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Nintendo won't make games for Apple, so what about game controllers?

A while ago - I forget now if it was on Debug or Vector and I'm traveling at the moment so I can't check - the remarkably clever Guy English said he'd like to see Nintendo stay in the hardware game... by making controllers for third-party platforms like iOS. It was an almost Grant Morrison-style bit of tangential brilliance, offered as an aside and quickly consumed by the rest of his narrative, but it immediately came back to mind when I read Nintendo president Satoru Iwata comments to CVG:

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