Nintendo

Nintendo struggling, mobile devices could come to the rescue

Nintendo content on mobile is something many of us dream of, but it might just be on the table following the Japanese game company's latest financial reports. After forecasting a $240 million loss for the year following weak demand for the Wii U, Nintendo President Satoru Iwata outlined what may come next, as reported by Bloomberg:

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Why the iPhone, iPad, Apple TV, and AirPlay are killing dedicated gaming devices

The intersection of people who love mobile and who love gaming is significant enough to have generated a ton of commentary surrounding the idea that traditional, dedicated gaming devices will be cannibalized by the likes of the iPhone, iPad, Apple TV, and AirPlay. Horace Dediu had a couple of interesting posts on the subject this weekend. In Third to a Billion, which included the above graphic, Dediu plots which platforms have reached a billion users and how long it took each to do so. From Asymco:

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Nintendo and stopping shorter on the hardware chain

There's a lot of Nintendo talk in the Apple community at the moment - here included - likely because both are beloved brands that have created fantastic products from an integration of hardware and software. Both have also been the underdog, battled their way to industry leadership, and yet are still often looked at as beleaguered, unable to continue the streak of innovations past, and eventually, inevitably, doomed. John Siracusa wrote a typically thoughtful piece about Nintendo in crisis on Hypercritical:

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Nintendo should make two great games for iOS

The idea that Nintendo should make games for iOS has been floated for a while now. Many disagree. I don't. It's not so much that their market share is declining, but that it's being converged out of existing by a confluence of ever-improving mobile devices and ever more encompassing living room boxes. In that regard, John Gruber compares them to BlackBerry, a once dominant player now struggling because the business changed and they didn't change with it. He also compares it to iTunes on Windows, something Apple was smart enough to embrace, and reaped considerable rewards from. From Daring Fireball:

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The main difference between Nintendo and Apple is self awareness

Apple and Nintendo both share a passion for great products, for fantastic hardware in the support of fantastic software, and both have suffered more than their share of detractors and doomsayers. Recently, many have suggested Nintendo might be better off making games for iPhone and iPad than sticking with their hardware strategy - including people who would spit-take at the idea of Apple licensing out OS X or iOS. Federico Viticci thinks that's because of a disconnect between Apple and Nintendo pundits. MacStories:

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Nintendo won't make games for Apple, so what about game controllers?

A while ago - I forget now if it was on Debug or Vector and I'm traveling at the moment so I can't check - the remarkably clever Guy English said he'd like to see Nintendo stay in the hardware game... by making controllers for third-party platforms like iOS. It was an almost Grant Morrison-style bit of tangential brilliance, offered as an aside and quickly consumed by the rest of his narrative, but it immediately came back to mind when I read Nintendo president Satoru Iwata comments to CVG:

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Nintendo posts first annual financial loss, iPhone continues leading portable gaming

Nintendo recently posted their full-year financial results, which included their first operating loss amounting to a deficit of $458 million. Over the whole year, Nintendo sold 13.5 million 3DS portable systems worldwide; to put that in perspective, Apple sold about 9 million iPhones in the U.S. in the first quarter of 2012 alone.

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Apple hires Xbox manager to further push iPhone and iPad gaming initiative

In an update to his LinkedIn profile, Microsoft Marketing Manager for Xbox UK, Robin Burrowes, let the world know that he's been hired by Apple to push iOS gaming even further.

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Mole Kart arrives in the App Store, appears to be a complete clone of Mario Kart

Mole Kart has arrived in the App Store and if you are looking for a game that resembles the original Nintendo Mario Kart, you need look no further. After Nintendo sees how this game looks and plays, we are sure it will be talking with its legal team.

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Investors want Nintendo to put Super Mario on iPhone, iPad

Bloomberg reports that Nintendo investors are beginning to pressure the console and handheld gaming giant to start offering their iconic titles, such as Super Mario, Donkey Kong, Metroid, Zelda, etc. on Apple's iPhone, iPod touch, and iPad platform.

On July 6, Nintendo shares jumped the most in almost four months after Pokemon Co., a former unit, said it’s developing a game for the iPhone and handsets running on Mountain View, California-based Google Inc.’s Android software. JPMorgan Chase & Co. (JPM) sent a note to clients saying the move indicated Nintendo may begin making titles for products outside its proprietary hardware.

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