What you need to know
- Google has halved its Google Play fees to 15% for all developers on their first $1 million in revenue.
- It follows a similar move by Apple last year.
- Google's move is actually more generous as it applies to all developers even if they earn more than $1 million.
Update, March 17 (7:39 am ET): Epic Games has released a statement in reponse to the changes.
Google has today announced it is halving the commission rate for developers on the first $1 million in revenue they earn on Google Play.
In an announcement today:
The move follows a similar change from Apple last year. From that report:
Google's change on paper seems vastly more generous, as it applies to the first $1 million in revenue earned by all developers, regardless if they earn more (around 1% of which do). Apple was criticized for having a seemingly arbitrary $1 million cut-off point. From Google:
Epic Games founder Tim Sweeney, who was vocally critical of Apple's move in November, took to Twitter again to criticize Google, describing the move as a self-serving gambit.
It's scary for the tech industry to that see Google and Apple aligning their monopolistic policies in near lock-step. In a free app market, rates would be much lower for all due to competition, and not subject to their divide-and-conquer tactics.It's scary for the tech industry to that see Google and Apple aligning their monopolistic policies in near lock-step. In a free app market, rates would be much lower for all due to competition, and not subject to their divide-and-conquer tactics.— Tim Sweeney (@TimSweeneyEpic) March 16, 2021March 16, 2021
Update, March 17 (7:39 am ET) — Epic Games statement
Following the changes announced by Google, Epic Games gave the following statement to iMore:
"While a reduction in the Google app tax may alleviate a small part of the financial burden developers have been shouldering, this does not address the root of the issue. Whether it's 15% or 30%, for apps obtained through the Google Play Store, developers are forced to use Google's in-app payment services. Android needs to be fully open to competition, with a genuinely level playing field among platform companies, app creators, and service providers. Competition in payment processing and app distribution is the only path to a fair app marketplace."
Stephen Warwick has written about Apple for five years at iMore and previously elsewhere. He covers all of iMore's latest breaking news regarding all of Apple's products and services, both hardware and software. Stephen has interviewed industry experts in a range of fields including finance, litigation, security, and more. He also specializes in curating and reviewing audio hardware and has experience beyond journalism in sound engineering, production, and design.
Before becoming a writer Stephen studied Ancient History at University and also worked at Apple for more than two years. Stephen is also a host on the iMore show, a weekly podcast recorded live that discusses the latest in breaking Apple news, as well as featuring fun trivia about all things Apple.
I think this is pretty nice of Google since they aren't quite in the same boat as Apple. You can go to other stores/places and get Android apps and load them. Doesn't require anything special, just flip the switch in settings. I get they are named in Epic's 'frivolous' suit, but Epic ignores the fact that you can do this on Android. Their goal is to be in the store and keep all the money. I think Apple should do the same for the first million. Reality though, if you are making a million on apps in the store, are you really that disadvantaged by Apple's or Google's store rent?
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