Development

Microsoft promotes Mac and iOS development using Windows Azure cloud services

If you need another example of how Microsoft often seems to operate more like a Keiretsu than a company, here's one of a new series of videos from them... highlighting Mac and iOS developers. In this case, it's rockstar developer Brent Simmons of NetNewsWire and Glassboard fame, and it's all to highlight Microsoft's cloud platform, Windows Azure for MSDN.

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Coding custom multi-color map dots for the Transit App

Sam Vermette of The Transit App wanted multi-colored versions of the little pulsating blue dot Apple uses to show your current location in maps, and Apple doesn't expose a public way to do that. So, he had to rebuild it from scratch. Or, in more technical terms, according to Vermette's blog:

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Apple removes anytime screenshot updates to combat scam apps

Time was you could create any simple app you wanted, get it approved, then sneak back in and change the screenshots displayed in the App Store to make it look like your scam app was Minecraft or Pokemon or any damn thing you pleased. That time's over. Apple today announced that when an app is approved with a certain set of screenshots, it stays with those screenshots unless and until a developer submits an update for approval.

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Cingleton deux: Day two

The second day of the second annual Cingleton Symposium -- Ç deux -- was all about the presentations. With Guy English serving as master of ceremonies, a series of all-star developers, designers, media, took turns on the stage.

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Q&A with Big Cave Games - what it's like jumping from console to mobile development

Big Cave Games kicks off their inaugural iOS title today, ORC: Vengeance. It's a polished dungeon-crawling hack-and-slash adventure, which you can read more about in our review over here. After hearing about the fledgling studio's history in PC and console games, we decided to toss a few questions their way. 

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59% of iPhone and iPad app developers don't break even on costs

A recent survey by a marketing firm called App-Promo shows that 59% of developers don't manage to make enough money from app sales to break even on costs, and 80% don't generate enough revenue to support a standalone business. 68% earned $5000 or less from their top app, while 12% earned $50,000 or more.  Those top earners have around $30,000 set aside for a marketing budget.  64.5% of the apps created by those surveyed were paid, while 39.5% relied on advertising and 32.9% were freemium or lite versions of full apps.

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One More Thing Conference hits Melbourne, Australia on May 25–26

One More Thing is conference all about how to make brilliant iOS software and, more importantly, how to make a living doing it! Last year some of the best and the brightest of Australia's iOS developer community took the stage, including our Iterate co-host, Marc Edwards of Bjango. This year they're pulling in some international all-stars including Loren Brichter (Tweetie/ex-Twitter), Neven Mrgan (Panic), Karl von Randow (Camera+), Raphael Schaad (Flipboard), Matt Rix (Trainyard), Shaun Inman (Last Rocket) and many more.

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Making the right choices: How we designed and developed the iMore for iPhone app

Or, why building a solid iMore for iPhone app ain't like dusting crops, boy!

Han Solo's right. People release thousands of apps a week into the App Store, with varying levels of commitment and forethought to the final products. At Nickelfish, we pride ourselves on not being those kinds of people. Which is why when Rene and the Mobile Nations guys came to us and asked us to build them a great iMore app, we said yes. Obviously, as a podcast host and occasional contributor to iMore, on a personal level I'm deeply invested in making iMore and Mobile Nations look as good as possible, so there was a definite component to this project that made the stakes a little higher. It also made making choices that much more difficult. That's what it's all about though -- making the right choices at the right time, and releasing a product of which you can be proud.

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Apple is now rejecting apps that collect UDID without permission

The fine developers of Tweetbot have reported that one of their latest updates was rejected from Apple for collecting UDID information without getting user consent first.

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Apple introduces Developer ID to protect your app downloads outside the Mac App Store

Developer ID is the name Apple's giving their "trusted developer" system for deploying non Mac App Store apps to OS X.

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