What you need to know
- Apple Pay Later will allow people to pay for purchases over six weeks.
- Affirm's CEO isn't concerned about Apple's entry into the market.
- The CEO thinks Apple will help drive the adoption of pay later services.
Affirm CEO Max Levchin says that he isn't worried that Apple's upcoming buy now, pay later feature will impact his own business. Apple announced that iOS 16 will allow people to spread the cost of Apple Pay purchases over four fortnightly payments.
While Apple will allow people to make payments over a six-week period, Affirm offers more credit options from six weeks to five years. In fact, Levchin believes that Apple's entry into the pay later market is good for his company, saying it creates a "tailwind" that will help make customers aware that paying later is an option. It's possible customers will want to pay over a longer period and choose Affirm instead.
This mimics a response from Klarna CEO Sebastian Siemiatkowski who notes that "plagiarism is also the highest form of flattery." He too belives that Apple's entry is a win for customers.
Apple's new pay later service will not incur any fees or interest, but customers will need to wait until this fall to use it. The Apple Pay Later service will be part of iOS 16, an update that was announced during the WWDC22 opening keynote on Monday. While available to developers in beta form, it won't be ready for the public until later this year.
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Oliver Haslam has written about Apple and the wider technology business for more than a decade with bylines on How-To Geek, PC Mag, iDownloadBlog, and many more. He has also been published in print for Macworld, including cover stories. At iMore, Oliver is involved in daily news coverage and, not being short of opinions, has been known to 'explain' those thoughts in more detail, too.
Having grown up using PCs and spending far too much money on graphics card and flashy RAM, Oliver switched to the Mac with a G5 iMac and hasn't looked back. Since then he's seen the growth of the smartphone world, backed by iPhone, and new product categories come and go. Current expertise includes iOS, macOS, streaming services, and pretty much anything that has a battery or plugs into a wall. Oliver also covers mobile gaming for iMore, with Apple Arcade a particular focus. He's been gaming since the Atari 2600 days and still struggles to comprehend the fact he can play console quality titles on his pocket computer.
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