Debug year one: History of Apple and computing, amazing indies, game-makers, round tables, and more!

One year ago today Guy English and I started the Debug podcast. We were lucky enough to score Loren Brichter as our first guest. It was humbling and enlightening to say the least, and show after show, guest after guest, that feeling never changed. Over the last twelve months we're been fortunate to talk to supremely talented developers, and engineers and pioneers who've shaped our collective history. The highest compliment we've gotten, and one we both take very much to heart, is that Debug has become something like technological archeology, helping to document, at least in some small way, the origins and evolution of the software we love.

26 bi-weekly episodes later - including a few cross-overs, panels, and not including a couple of shows that, for various reasons, have yet to be released - and the experience has beyond anything I could have imagined. Guy and I intended the show to be the conversations we wished we'd had time for after conferences. The talk at the bars, casual, enjoyable, and interesting. Thanks to Guy's knowledge, research, and skills in precisely those areas, and the generosity and brilliance of our guests, I think we've succeeded in that, or at least started to.

We really appreciate everyone who's taken the time to listen to Debug, to send us feedback, and to share stories of their own. Now, as we close the book on season one, if you haven't heard of the show before, if you joined us in-progress, or if you simply want to go back and re-listen to any of the episodes, here they are, organized by category.

If you're curious about the history of Apple, the technical details of coding apps and games, the importance of quality assurance and the extremes gone to for customer support, or you simply want to hear Jordan Mechner expound on the creation of the cut scene, or Don Melton tell the tech world to calm the f--k down, here's your chance. I recommend them all.

History of Apple

  • Debug 1: Loren Brichter of Letterpress
  • Debug 3: Jury and Kaleidoscope
  • Debug 9: Matt Drance, the Apple Outsider
  • Debug 11: Don Melton and Safari
  • Debug 16.1: David Gelphman on Apple, Core Graphics, and AirPrint
  • Debug 20: Ryan Nielsen on Apple and OS X

History of computing

Amazing indies

  • Debug 2: Paul Haddad of Tapbots
  • Debug 4: Dave Teare and 1Password
  • Debug 5: Craig Hockenberry, Sean Heber, and Twitterrific
  • Debug 10: Tammy Coron of Nickelfish and the iMore app
  • Debug 13: Mike Lee and Lemur Chemistry
  • Debug 14: Ben Lachman and Robert Cantoni have a Nice Mohawk
  • Debug 15: Simmons, Wiskus, Gruber, and Vesper
  • Debug 17: Krzysztof Zabłocki and Foldify
  • Debug 18: Gus Mueller of Flying Meat
  • Debug 20.1: Ryan Nielsen on Tumult and Hype

Game-makers

  • Debug 6: Adam Saltsman and Hundreds
  • Debug 7: Jordan Mechner and Karateka

Round tables

  • Debug & Iterate team-up podcast: The future of human interface
  • Debug 12: Pasco, Simmons, Willams on iCloud and Core Data sync
  • Debug 21: Arment, Drance, Heber, Simmons on iOS 7
  • Debug 22: Hockenberry, Rhyne, Vandal on iOS 7

P.S.: Season two of Debug kicks off later this week with Jonathan Deutsch. We'd love for you to join us!

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Rene Ritchie
Contributor

Rene Ritchie is one of the most respected Apple analysts in the business, reaching a combined audience of over 40 million readers a month. His YouTube channel, Vector, has over 90 thousand subscribers and 14 million views and his podcasts, including Debug, have been downloaded over 20 million times. He also regularly co-hosts MacBreak Weekly for the TWiT network and co-hosted CES Live! and Talk Mobile. Based in Montreal, Rene is a former director of product marketing, web developer, and graphic designer. He's authored several books and appeared on numerous television and radio segments to discuss Apple and the technology industry. When not working, he likes to cook, grapple, and spend time with his friends and family.