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Developer Warning: Ad-Hoc Slots NOT Changeable

Apple's Ad-Hoc iPhone distribution method allows developers to register up to 100 iPhones or iPod touches so they can run their applications on them without having to go through the App Store. This is priceless for beta testing, educational environments, and other non-public environments.

Dragthing's James Thomson, however, has posted on a problem that just might bite a few developers right in their beta tests:

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Apple Now Accepting Submissions for iPhone 3.0 Apps

Maybe this explains, at least in part, the new iPhone 3.0 Beta 5released yesterday? Looks like Apple is super-eager to get developers testing and submitting 3.0 compatible applications.

We're really eager to see what developers are coming up with to leverage all those great 3.0 features as well. Really, really eager. Ahem.

Full text of Apple's email to developers:

All apps must be compatible with iPhone OS 3.0

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iPhone Undisputed King of Smartphone App Mountain?

Read Write Web has posted the findings of mobile analytics firm Flurry. They break it down as follows:

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Dear Apple: Why Can't Apps Access the Calendar?

I was just listening to Dieter and Mike's latest PalmCast, where they were crowing in duet about how sweet it was that the Palm Pre has an app that can book movie tickets and automagically add the movie event information to the Palm Pre calendar.

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How To: Roll Your Own Twitter Push Notification App

Ars Technica's iPhone wonder woman, Erica Sadun, has put together what must be the first expert level how-to: Pushing tweets to your iPhone with Apple Push notifications

Ars shows you how to create a Push-based Twitter update notification system for the iPhone without actually showing you any of the details due to the ongoing NDA. (But don't worry, we tell you exactly where to find the instructions.)

Nin. Ja.

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iTunes U: Stanford Releases iPhone Application Programming

iTunes U has posted the first in what promises to be a series of video lectures on iPhone Application Programming [iTunes link] from Stanford University. Led by Evan Doll and Alan Cannistaro, it's recommended for people with previous C, UNIX, object oriented programming languages, and graphics tookit experience, but will likely prove of value to anyone interested to in coding the next great iPhone app. Ars Technica says:

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Quick App: Bow Cam for iPhone

An app that barks at a dog to get it's attention so it can then snap the dog's picture? Now that's some cunning canine camera creativity right there. We imagine, however, a barking dog might get the attention of all sorts of other snap-able subjects.

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David Perry Talks Bugz for iPhone: Gaming, Development, and App Store

David Perry of Didev Studios wrote in to tell us about Bugz for the iPhone, and was kind enough to send along some interesting insights into the game, developing for the iPhone, and the App Store.

On the origins of Bugz as a PSP game:

Bugz was originally conceived about 2 years ago as a PSP game. It took me around a year of coding, design, graphics and audio work before I made a release into a competition that was being run at the time. Bugz was well received in the competition and received first place. The public seemed to like Bugz and it’s quirky cuteness.

On moving Bugz to the iPhone:

Recently I decided to look at iPhone development and Bugz was an obvious choice as a first project. The initial version of Bugz for the PSP only had 17 levels – this would obviously need expanding for the iPhone version. Whilst contemplating the iPhone port of Bugz, I asked a friend to join me on the project, he accepted and Didev Studios was born.

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Hockenberry on Choices and Designing Twitteriffic

Back before my iPhone was torn from me (sniffle) for the Round Robin, Twitteriffic was (and will be again) my mobile Twitter client of choice. Since TiPb has also been looking into App development and iPhone UI lately, this all added up to make Craig Hockenberry's post today on especially interesting. Hockenberry talks about the importance of making choices in development, about what features to add and what to leave out, and perhaps most importantly to us, in variety of different approaches:

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