Used electronics reseller Gazelle recently published the result of a survey of some 1,000 smartphone-toting customers. 65% picked iPhone as something they couldn't live without, compared to the 1% that said Facebook. 15% went so far as to say that they would sooner give up sex than go a full weekend without their iPhone.
Information Solutions Group recently published some research about mobile gaming across smartphones and tablets. The survey data was pulled from 1,004 gamers across the UK and U.S., from an initial sample size of 2,301. There were a lot of interesting takeaways, including that 39% had spent cash in 2011 on game content (like extra levels) or in-game currency.
We've seen a lot of supposed hardware of the iPhone 5 and plenty of hints as to what we'll see in iOS 6, so some designers have mashed it all together in AutoCAD and created models what they expect the final product will look like. Blackpool Creative has released a big zip file full of still images of their renderings and put together a short video.
As we originally heard last week, Virgin Mobile USA has officially announced that it will offer the iPhone starting on June 29th. The iPhone will be offered as a pre-paid handset on its network and will be avilable on pre-paid tarriffs as low as $30 a month.
IDC announced the results of their quarterly smartphone research today, and found that worldwide, Android claimed 61% of the pie, followed by iOS with 20.5%, BlackBerry with 6.0%, and Windows Phone with 5.2%. The real shocker is that IDC projected a drop in iOS market share to 19% by 2016, and forecasted Windows Phone would claim just about as much as Apple with a 19.2% share.
ChangeWave surveyed nearly 3,000 U.S. consumers to see which tablets they would be buying in the next three months, and a whooping 73% said they would be getting an iPad, compared to a meager 8% of projected Kindle Fire purchases and 6% of those getting a Samsung Galaxy Tab.
IDC released their quarterly report on worldwide smartphone market share by operating system today, and the chart looks more or less as you'd expect: Android has kept ballooning (59% market share), while iOS maintained a respectable second place (23%), while Symbian (6.8%) and BlackBerry (6.4%) continued their downward spirals.
The annual Millward Brown BrandZ survey was released recently, with Apple holding fast to its number one spot. Apple's brand worth for 2012 actually grew 19% since last year to $183 billion, followed by IBM with $116 billion brand worth, and Google which dropped a down a rank.
If Apple changes to a 4-inch screen in the next iPhone (iPhone 5,1), how could they do it while minimizing impact on users and developers? Assuming everyone wants a bigger screen, how does Apple implement it without breaking existing applications, causing backwards compatibility problems, and otherwise fragmenting the platform and frustrating stakeholders? Let's try to figure that out.