Everything you need to know about Apple's App Store, the one place to get all your apps and games on the iPhone, iPod touch, and iPad, and via iTunes on Mac or Windows
The late Steve Jobs announced the App Store at the first iPhone SDK event in the spring of 2008. It was the first on-device App Store, managed entirely by the platform owner. It launched in June of 2008 with 500 apps, but has since exploded to nearly a million. It popularized software by making it more easily obtained, managed, and removed than ever before. The iOS App Store is now available on iPhone, iPod touch, and iPad, as well as via the iTunes desktop. Thanks to Apple's 30/70 split with developers, it has also paid out billions of dollars to date.
- App Store Year Zero: How unsweetened web apps and unsigned code drove the iPhone to an SDK
- App Store Year One: Shocking successes, game-changers, and unpredictable pain
- App Store Year Two: Pushy new app options, iPads, and the advent of freemium
- App Store Year Three: Mild-mannered multitasking, iAD, and getting Game Center
- iOS 7 preview: App Store gets location-based popularity, goes kid-friendly