Gameloft: 13% of Revenue from iPhone, Nobody Making Money on Android
Gameloft -- and other developers according to Gameloft -- are cutting back on development for Google's Android platform due to the "weakness" of the Android Market. According to Reuters, Gameloft finance director Alexandre de Rochefort said:
We have significantly cut our investment in Android platform, just like ... many others. [The Android Market] is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue."
Ouch. Harsh words. Meanwhile, with iPhone generating 13% of Gameloft's revenue (400 times more than Android), we'll no doubt see plenty more on the iTunes App Store.
While we've heard developers and pundits talk about the business advantage of the iPhone before, and while Android's numbers may be rising and soon, in the short term the bigger houses like Gameloft might just stick with where the money is.
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