iPhone Gaming Studio ngmoco :) Buys Mac/iPhone Developer Freeverse
ngmoco :), maker of such free-to-play (with in-app purchases) game hits like Touch Pets and Eliminate has just raised a cool $25 million in funding and bought long time Mac and iPhone developer Freeverse of Skee-Ball and Flick Fishing fame. Techcrunch spoke to ngmoco :) CEO, Neil Young who said it was all about scale and acceleration:
He expects ngmoco to put out about about 20 new games this year, and the newly-acquired Freeverse team to nearly match that.
In addition to rolling out wave after wave of new iPhone games, Young also plans to open up an SDK to ngmoco’s Plus+ system so that other developers can more easily tap into it.
We just look forward to Eliminate-ing some Skee-Ball'ers in crossover action! But the question we have for you is this -- do you like the free-to-play with in-app purchases model? (i.e. you get the game for free but can buy food or energy or power-ups or whatever inside the game). And how do you feel about all of ngmoco :) -- and now all of Freeverse's games going that way?




































There are 10 comments. Add yours.
wow that's cool
If you can't beat them, buy them. Too bad Canada can't by the US's hockey team!
What is the point of getting the game free but still having to buy things within the app to be able to keep playing? I rather pay for the game itself. Its pointless.
GO USA CANADA SUCKS
I felt betrayed. I removed touch pets.
Et tu, Jared? Et tu?
I prefer to buy the game upfront and not have to pay to feed my dog or watch him die, extortion in games.
Guess I won't be getting Rolando 3. Shame really as Rolando 1 & 2 were good casual games at reasonable prices. But apparently they made much more money with Touch Pets.
I don't like the term Freemium, as it implies its somehow a superior product. Unlockware is much better.
Godfinger was a nice idea, but I don't fancy being maced for mana to carry out actions, so I'll be giving that a miss.
nctmiijyvgdrwrgsnli, prosta delovna mesta, XdFDIOMZ.