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In App Purchase

New Any Landing game employs in-app purchase cap

Strange Flavour's newest iOS game appears in the App Store today. Any Landing puts you in the pilot's seat of an airplane that's doomed on its approach - your goal is to keep it in the air for as long as possible before you crash land, picking up bonuses along the way. Although it employs an in-app purchase system, it's cap so you'll never spend more than $9.99 in total, no matter what.

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FTC ropes Apple for at least another $32 million in in-app purchase repayments

The Federal Trade Commission is requiring Apple to change its practices for in-app Purchases and to refund money parents have already paid. Although Apple's already settled a class-action lawsuit over in-app Purchases, that isn't enough, according to the FTC.

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iOS game developer to offer IAP permanent unlock option

Last week I shared my thoughts on the problems with In App Purchases - that some game developers are far too greedy and end up ruining their games as they grab for money. Take a look at Richard Devine's scathing analysis of EA's Madden 25 as an example. Today there's some more positive news out of England - long-time iOS developer Strange Flavour has come up with an alternative it's tentatively calling "Play Nice."

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The problem with In App Purchases (and what to do about it)

We've dedicated a lot of space here on iMore to the issue of In App Purchases (IAP). Rene and Georgia have discussed it on The iMore Show; Rene has opined about it separately; it's even come up on Talk Mobile. Now I have a modest solution for one way to deal with it. Read on for details.

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How free-to-play manipulates you into having-to-pay... and pay... and pay...

A lot has been written about the true cost of free-to-play games - we even devoted a day of Talk Mobile to it a few weeks ago - but how does it actually work? We know the less-than-scrupulous developers target our impatience and our ego, but what are the exact mechanics involved? Ramin Shokrizade takes a look at the most common coercive monetization techniques in a guest post for Gamasutra:

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Apple will fix in-app purchases vulnerability in iOS 6, provides workaround for now

In iOS 6, coming this fall, Apple will fix a security vulnerability in the App Store's in-app purchasing process that allows "man-in-the-middle" style attacks, steals from developers, and potentially exposes user account data to hackers. This according to a new, publicly-available support document posted to on in-app purchase receipt validation on iOS. Apple's preamble states:

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New York Times issues update to enable in-app subscription models for iPhone and iPad

The New York Times iPhone and iPad app has just received an update that allows users to subscribe via in-app purchase. Changes were made to many in-app subscription services after Apple changed the guidelines. The New York Times is one of many news publications that were affected by the changes. The update will now allow users to choose from three new in-app purchase schemes -

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Kingdom Conquest racking up in-app purchase charges?

Many users are complaining that Sega's Massively Multiplayer Online Game, Kingdom Conquest is "stealing" money from their iTunes accounts. Even though the game itself is free, the game has many in app purchases, ranging from $0.99 - $43.99, which since mid-May, users claim these purchases are being made without their consent. If these complaints are to be believed, it seems that even people that didn't download the original app are being effected as well.

Sega has responded to complaints in their forum:

"We are currently investigating this claim as well as some others, but since we have no access to any customers' iTunes account information or transaction histories we highly recommend contacting Apple directly. "

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iOS developers being threatened with patent infringement over in-app purchase system [Updated]

Developer James Thomson reported on Twitter this morning that he's been threatened with patent infringement for his use of in-app purchases in PCalc Lite.

Just got hit by very worrying threat of patent infringement lawsuit for using in-app purchase in PCalc Lite. Legal docs arrived via fedex.

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iOS 4.3 features: In-app purchases always require password

iOS 4.3 means you no longer have to worry that your little ones might spend away your fortune on Smurfberries and other in-app purchased goodies. According to the Washington Post, Apple's latest iPhone, iPod touch and iPad software updates requires a password to be entered each and every time an in-app purchase is made. Under the old system iOS would remember your password for a short period of time meaning your children (or significant other!) could tap away at potentially costly in-app purchases with impunity. No longer.

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