Gameloft: 13% of Revenue from iPhone, Nobody Making Money on Android

Gameloft -- and other developers according to Gameloft -- are cutting back on development for Google's Android platform due to the "weakness" of the Android Market. According to Reuters, Gameloft finance director Alexandre de Rochefort said:
We have significantly cut our investment in Android platform, just like ... many others. [The Android Market] is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue."
Ouch. Harsh words. Meanwhile, with iPhone generating 13% of Gameloft's revenue (400 times more than Android), we'll no doubt see plenty more on the iTunes App Store.
While we've heard developers and pundits talk about the business advantage of the iPhone before, and while Android's numbers may be rising and soon, in the short term the bigger houses like Gameloft might just stick with where the money is.
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Rene Ritchie is one of the most respected Apple analysts in the business, reaching a combined audience of over 40 million readers a month. His YouTube channel, Vector, has over 90 thousand subscribers and 14 million views and his podcasts, including Debug, have been downloaded over 20 million times. He also regularly co-hosts MacBreak Weekly for the TWiT network and co-hosted CES Live! and Talk Mobile. Based in Montreal, Rene is a former director of product marketing, web developer, and graphic designer. He's authored several books and appeared on numerous television and radio segments to discuss Apple and the technology industry. When not working, he likes to cook, grapple, and spend time with his friends and family.