Jared Sinclair, the developer behind RSS reader app Unread, has provided a detailed account of Unread's first year of existance. It's a sobering look at the state of indie app development and the market for pay up front apps. Sinclair goes in-depth about the stress of creating Unread, and the toll it took on his life. And all of the effort put into the app has not translated into sustainable revenue, according to the post on Sinclair's blog:
FiftyThree now has a software development kit available for devs that want to make use of their snazzy Bluetooth-enabled Pencil accessory. This enables new interactions whereby the app can recognize a fingertip, a palm (which can generally be rejected as input), the tip of the Pencil, or the rectangular eraser head.
It's not easy to make it as an app developer. That's the key takeaway from the latest State of the Developer Nation report from Vision Mobile, pulling together data from more than 10,000 mobile developers (including some of you) across 137 countries. With that many developers they were able to get a broad view of what's popular and (more importantly) what's successful in making great apps.
Apple has launched a new blog focused on their new Swift programming language. At the moment, there are two posts to the blog. The first is a welcome post. The second deals with Swift's compatibility with current apps, source code, and more. From Swift blog:
Google will now let iOS app developers add Google Wallet's Instant Buy to their apps. Instant Buy makes payment using Google Wallet quick and easy, letting customers check out on retailers' mobile websites and apps with just a couple of taps. The feature debuted for mobile sites and Android apps last month.
Today's WWDC keynote kicked off with a great video of everyday users talking about how they're using their iPhones and iPads, and how they feel about the people that make the apps they use every day. The video runs through a bunch of common conceptions about what developers look like and how the act, but more importantly, it's showing the gratitude people have towards devs. Take a watch and try not to feel just a little warm and fuzzy inside.
Apple has announced Metal, a way to help game developers get the most power out of iPhone hardware in iOS 8. Metal reduces OpenGL overhead and is described by Apple as "near bare-to-the-metal" of the Apple A7 chip.
iTunes Connect, the portal developers use to manage their App Store apps, has had it's Sales and Trends section updated today, making it not only modern, but much more useful. In addition to the better look, new features include sales within selected time periods, sales groups, filters, and estimated proceeds.
Apple has pushed out a new OS X Mavericks 10.9.2 beta, and Safari 6.1.2 Seed 2 to developers. They're available in the usual places, via the usual means. If you're a registered developer, they're ready and waiting for you on the Mac Dev Center.