Super Mario 3D All-Stars: How to get all 120 Shines in Super Mario Sunshine

Course 4: Pinna Park

Pinna Park

(Image credit: NintendoMovies @ Youtube)

After you collect 10 Shines, the next time you return to Delfino Plaza, you'll find that Peach has been kidnapped. Shadow Mario escaped through a cannon at the other side of Delfino Plaza. Jump into the cannon to be blasted to Pinna Park.

Episode 1: Mecha Bowser Appears!

When you enter Pinna Park, Shadow Mario is waiting for you at the entrance. Chase him into the park and follow him to the pool. A cutscene will start and Shadow Mario will unleash Mecha Bowser on you. After the cutscene, a Noki, impressed by the show, will offer Mario a ride on the coaster to continue the show. Once Mario is strapped in, the fight will begin.

On the track, you collect rockets that FLUDD can use to shoot at Mecha Bowser. Once you shoot the rocket, you'll have to wait until you pass another rocket to shoot again, so try to make every shot count. While you're waiting in between rockets, you can use FLUDD to shoot the Bullet Bills and dose Mecha Bowsers flames if you get to close. Four hits are all it takes to destroy Mecha Bowser.

Episode 2: The Beach Cannon's Secret

The park is closed in this episode, and for good reason. A crazy mole is shooting rockets on the beach. Run up to Monty Mole's cannon and he'll start tossing bombs at you. Shoot them with a blast of water to disarm them and then toss them back at Monty Mole to damage him. Three hits is all it takes to knock him out, and a opening in his cannon will take his place. Jump inside and watch helplessly as Shadow Mario swipes FLUDD.

Those backgrounds look familiar, don't they? The following stage as a Yoshi motif. This Old-School stage is very simple. Watch the disappearing platforms and run across when the coast is clear. Once you get to solid ground again, hop on the bouncy platforms and hop to the top.

Belly sliding is a good way to cover a lot of ground very quickly, but if you're not skilled at it, just keep up the pace and you should be able to stay one step ahead of the vanishing platforms. The Shine is waiting for you at the end.

Episode 3: Red Coins of the Pirate Ships

The Red Coins are inside the park. Head inside and to the pirate ships to assess the situation.

  1. The first Red Coin is at the start of the ride.
  2. Hover to the first ship when it is moving slowly, and stand on the deck of the ship as it swings back up to grab Red Coin two.
  3. Jump to the second Pirate Ship, and grab Red Coin three on the upswing.
  4. Hover onto the green cage to the left to grab the fourth Red Coin.
  5. Drop to the lower platform, and jump up into Red Coin five under the green cage, knocking the Electro Koopas at while you're at it.
  6. Head back down and jump onto the top of the grating to grab the sixth Red Coin. Head along the platform to the second green cage while ground pounding the Electric Koopas underneath.
  7. Grab the seventh Red Coin hanging from the grating.
  8. Look around for the final Red Coin on thetop side of the grating.

When you're complete, the Shine will be yours for the taking.

Episode 4: The Wilted Sunflowers

Snooza Koopa's are eating these poor sunflowers roots. Help them out by defeating them. Spray the faux Yoshi shells to wake up the Snooza Koopas and bait them into an attack. Dodge it and they'll get stuck in the sand — perfect for a ground pound. Rinse and repeat and the watch as the sunflowers spring back to life. Once the last sunflower has risen, you'll be able to grab the Shine. Completing this level also unlocks Yoshi the next time you head to Delfino Plaza!

Episode 5: The Runaway Ferris Wheel

At the start of the level, head into the park. You'll be greeted to a short cutscene of a ferris wheel moving way too fast. Head over to the ferris wheel and then behind it. You'll find plenty of Electro Koopas and a grating to climb. There are also green panels that flip when you spray them with water.

Climb the fence, making use of FLUDD's spray to flip the green panels. You have to be on the opposite side of the grate to knock the Red Electro Koopa. This part is a bit frustrating, largely due to the tight space and wonky camera. Take your time, clear the Electro Koopas, and continue your climb. Once you make it to the top, bounce on the rope and grab onto the grating. Smack the troublesome turtle off of the platform and the Shine is yours.

Episode 6: The Yoshi-Go-Round's Secret

To access this Shine, you'll need the help of Mario's old pal, Yoshi. Enter the park and head to the Yoshi-Go-Round; you'll notice that there's a missing orange Yoshi. Head to the Pianta tree on the right side of the park to find a Yoshi Egg. You'll have to bring Yoshi the fruit that he's thinking of. Luckily, there's fruit scattered all over the park.

  • Papaya: Dangling from the nose of the Pianta Tree
  • Coconut: The palm tree by the Pirate Ship Ride.
  • Pineapple: Beneath the gondola on the path to the Ferris Wheel
  • Banana: On the ledge beneath the Pineapple.

You'll need an Orange Yoshi to complete the ride, so if Yoshi is thinking of a coconut or a banana, feed it to him to hatch him. Then find a pineapple or a papaya to turn him Orange. Head back to the ride and slot Yoshi into the right spot. As is tradition, Shadow Mario will swoop in and snatch FLUDD off Mario's back.

This is one of the trickier secret levels. The first part is easy enough and you should be able to get by the rotating blocks with no problem. The rotating Yoshi blocks will prove a challenge. Take your time and don't rush. There's not much room for error here. When you make it to the other side, ride the orange cube to the final section.

There's some tricky platforming in the next section, made trickier thanks to the tight camera. Thankfully, you don't have to worry about the platforms moving under your feet. Time your jumps and climb up the next few orange blocks to get to your prize.

Episode 7: Shadow Mario in the Park

Well, look who decided to pay the park a visit again. This might be one of the easiest run-ins you'll have with this punk, as he doesn't do a lot of jumping as compared to other times. Shoot him down and earn your Shine.

Episode 8: Roller Coaster Balloons

The goal is to knock out 20 balloons within three laps of the roller coaster ride. If you run through all three laps without bursting all of the balloons, you will die. Remember that the faster you're moving, the more off center you need to aim. Try to hit groups of balloons when you get the chance. If you can pop all 20 within 3 laps, the Shine is yours.

100 Coin Shine Sprite (Pinna Park)

The easiest way to do this in on Episode 2. Just shoot the Bullet Bills and collect the coins. It's really that simple.

Zackery Cuevas

Zackery Cuevas is a writer for Windows Central, Android Central, and iMore. He likes playing video games, talking about video games, writing about video games, and most importantly, complaining about video games. If you're cool, you can follow me on Twitter @Zackzackzackery.