Sales

Let's talk iPhone by the numbers: 250 million iOS devices sold

Just with every past Apple keynote, Tim Cook began Tuesday's Let's talk iPhone event by discussing numbers for devices sold, apps downloaded, percent market share, etc. Let's take a look at those numbers:

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WWDC 2011 by the numbers: 25 million iPads, 450K apps, 90K iPad apps, $2.5 billion to devs,

We're covering WWDC 2011 live! And along with WWDC always comes facts and figures. Here's an interesting one - Apple has sold over 25 million iPads in the past 14 months. This figure includes the original iPad and the iPad 2.

Developers have created over 90,000 applications just for iPad since its initial launch. And with it came over $2.5B in money paid out to developers. Yes, we said that right, billions.

This obviously includes all iOS platforms (iPad, iPhone, iPod). For many light users, the iPad has succeeded in replacing their personal computer.

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Apple passes Microsoft in profit, Verizon iPhone slows Android growth

This year is turning out to be a big one for Apple. They recently passed Microsoft in net income earnings at $5.99 billion compared to $5.23 billion from Microsoft -- mainly due to iOS devices like the iPad 2 and iPhone 4 driving sales and raising profit margins. The iPhone, iPad and iPod touch currently represent roughly 65% of overall sales for Apple, with the Verizon iPhone helping push demand even further as Android growth seems to be at a plateau.

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Apple: Consumer demand for the iPad 2 is "amazing"

The Loop was able to speak with Apple Spokesperson Trudy Muller today, who stated Apple saw consumer demand for the iPad 2 launch last Friday to be "amazing".

“Demand for the next generation iPad 2 has been amazing,” Apple spokesperson Trudy Muller, told The Loop. “We are working hard to get iPad 2 into the hands of every customer who wants one as quickly as possible.”

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Verizon iPhone didn't meet initial sales expectations?

BGR is reporting that, according to one of their Apple sources, the first week of sales for the new Verizon iPhone were purportedly smaller than Apple and Verizon expected. The figures were drawn from five Apple retails stores covering the first five days of availability, including two "very, very prominent" locations and show a dwindling margin between AT&T and Verizon sales after the first 48 hours of availability:

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How many iPhones, iPod touches, and iPads were opened on Christmas? Ask Facebook and Tapulous

How many iPhones, iPod touches, and iPads were opened on Christmas? Check out the Facebook for iPhone download spike above for one datapoint. A second datapoint comes from Tap Tap Revenge 4:

Tapulous tells us that peak Christmas downloads reached 45,000 per hour, and that holiday download traffic is twice the levels of last year.

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Apple TV sales top 1 million

Apple announced today that sales of Apple TV are expected to top 1 million units this week. The significantly smaller, significantly less expensive Apple TV was introduced at Apple's annual iPod and iTunes event in September and released around the end of that month. With a focus on rental rather than purchase, streaming rather than sync, Hollywood rather than "amateur hour" and Netflix as well as iTunes, Apple's PR on the subject provides some interesting stats but strangely, no quotes from Apple execs:

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Publishers cut game prices, hope to secure top spot before App Store holiday freeze

EA recently lowered the price of roughly 70 of their iPhone and iPad App Store games to $0.99, now Gamevil and Namco have also reduced their prices and as the holiday iTunes Connect deadline fast approaches, more may follow. Mike Schramm from TUAW explains why:

Apple is freezing the charts on December 23rd, which means that any games in the top 200 at that time will remain there over the all-important Christmas holiday, the point at which we've seen the biggest jumps in App Store sales (due to all the new hardware out there under the tree).

So when everyone gets their brand new iPhone, iPod touch, and iPad and heads over to the App Store to get their game on, those top selling, top free, and top grossing leaderboards are going to be marketing gold.

List of Namco [iTunes link] sales after the break. Now who's next?

[TUAW]

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Do you buy apps right away or wait for sales?

Do you buy apps right away or wait for sales?online surveys

With one of the biggest sales days of the year almost upon us I began to think about the iPhone and iPad App Store and whether low price points encouraged consistent buying or frequent sales trained shoppers to always wait for sales?

Do you always buy the latest, greatest apps and games the minute they come out, eager to get right into them and seldom phased by prices that are about the same as a latte or hamburger? Or do you think pretty much every app with drop in price after a few weeks or months, or have a seasonal sale, so why bother paying more?

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