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Unreal 3 Engine powered Dream:scape on its way to iOS

By , Monday, Apr 11, 2011 at 11:36 am
10

Unreal 3 Engine powered Dream:scape on its way to iOS

If you love the Epic Unreal 3 powered Infinity Blade as much as I do than you might also be excited to see another gorgeous iOS game, Dream:scape, is on its way to the App Store. Based on the trailer, it has a creepy, almost surrealist vibe that looks really interesting.

The player takes on the persona of a coma patient unlocking his past by exploring the dreamscape of his memories. As the player explores the huge open world, memories are unlocked. These are represented by cut-scenes, featuring audible dialog, and diary entries, which the player reads in-game via a 3-D representation of a leather-bound book. The player must determine which areas to explore so as to find and unlock the story.

Dream:scape has been submitted to Apple and is currently in review so hopefully we'll see it soon. Check out the video after the break and let us know what you think!

[YouTube via Touch Arcade, thanks Def!]

Georgia

Senior Editor at iMore, psychotherapist, 2x Canadian Brazilian Jiu-Jitsu champion, co-host of iPhone & iPad Live and ZEN and TECH.

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  1. Fishfarm20 says:

    Is this going to be an open world game or on rails?

  2. FrancoLasalsa says:

    Ohhh looks creepy , hope it's good

  3. Eduardo Malheiros says:

    Kinda like Alan Wake for the iOS. There's even an almost obvious reference to it, I mean, "Bastion Falls"... "Bright Falls"... Oo

  4. Dave says:

    Looks awesome. Can't wait

  5. iSoto says:

    Like it! I would love to see a FPS like eliminatepro on this engine.

  6. trdrtdrt says:

    welcome our website _(( vipsho pper.us )) ( Please enter the website Please believe that we will be very good ) Welcome to my web site please patiently watch will have your favorite items __(( vipsho pper.us ))

  7. Kei says:

    Good technically, terrible idea. It's just my kind of thing, but I despise these "determine the past emotional trauma" game. If I wanted to hear about someone's past relationship issues and potential rapes, I'd become a psychologist. I prefer fantastical elements in my games, not dreamscape versions of Lifetime movies of the week.

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