Games

Baldur's Gate II rolls onto iPad: classic role playing game reborn

t's the news that D&D and role playing game fans have waited months to hear: Baldur's Gate II Enhanced Edition is now available for download from the App Store. Following the Mac and PC versions' release, the iPad version has passed muster with Apple and is ready to be played.

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SimCity offline mode took six months to create, says lead engineer

Maxis recently announced that its 2013 release of SimCity will, for the first time, be playable offline. The game currently requires a persistent online connection to servers in order to work, but all that's set to change with the release of Update 10. Many, including me, have wondered what's taken so long. It was a major development challenge, according to the game's lead engineer.

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The new rules of the interface — virtual reality and motion tracking at CES 2014

CES 2014 was jam-packed with all sorts of crazy stuff, but one of the many distinct themes at the show was the evolution of interfaces by way of virtual reality and touchless sensors. VR has been an unfulfilled pipe dream for too long, but when we start seeing concrete products that just might actually work, it’s hard for even the jaded among us to not get a little giddy.

Given, neither VR nor motion tracking are especially new in the world of computing, but a post-Kinect generation of consumer-friendly motion-sensing products is inching ever-closer to the mainstream. These trends stand to shift (or at least supplement) the finger-friendly direction gadgets have been on for the last couple of years, and may potentially interrupt the entrenched mouse-and-keyboard habits of a whole generation.

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SimCity to add offline mode, but why has it taken nearly a year?

EA's relaunch of the perennially popular SimCity brand last year met with a rocky start - the game was plagued with bugs on launch and the Mac version was delayed for months after the PC version's release. But one issue angered gamers more than any other: the requirement that the game maintain a persistent connection to its online servers. Necessary, the developer said, to keep the complex city simulation in sync. Turns out that's not true. Maxis, the game's developer, will finally support offline play for SimCity in a new patch, according to Maxis general manager Patrick Buechner, in a new blog post:

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Eyes-on with the Oculus Crystal Cove prototype and EVE: Valkyrie

At CES 2014, Oculus was demonstrating their latest virtual reality headset prototype, the Crystal Cove. What differentiates this model from what we've seen over the last year is that an array of sensors on the front of the headset transmit to a camera which is connected to the computer you're using in order to provide greater positional information. This tech enables all sorts of new interactions when bobbing and weaving your head, not just rotating it around a fixed sphere of perspective. The update also includes refinements which significantly reduce motion blurring.

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Rhythm Thief & the Paris Caper dances onto iOS [Updated]

SEGA has been knocking out of the park lately as mobile games go. In the last few months, they’ve released the remastered Sonic the Hedgehog 2 and the robust kart racer Sonic & SEGA All-Stars Racing Transformed on mobile devices. Both games give you the console gaming experience on iPhone or iPad.

Today they follow up with Rhythm Thief & The Paris Caper, a game which came out at retail on the 3DS not long ago. Rhythm Thief combines adventure gaming with a whimsical story and music-based rhythm games to create a totally unique experience. If you enjoy games like the Professor Leyton series and don’t mind paying for them, consider this one a must-buy.

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Archangel promises dungeon crawling action on iOS

Black Tower Studios and Unity Games - the publishing arm of developer tool maker Unity - have released Archangel, a new dungeon crawler=style action game for iOS. It debuted on the App Store today.

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Joe Danger Infinity returns to iOS with Joe Danger Infinity

Hello Games is back with another new installment of the popular Joe Danger game franchise, Joe Danger Infinity. Unlike its predecessor, Joe Danger Touch, this isn't a port of an existing game - Joe Danger Infinity was created for touch-based controls. It's also about twice the size of Joe Danger Touch.

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Signal shows off console-style gamepad for iOS at #CESlive

Signal is a brand new MFi controller designed for iOS - it's a full-sized game controller that looks a lot like one you might find on an Xbox. It's got dual thumbsticks, a d-pad, action buttons, shoulder buttons and works with any iOS 7 game that supports MFi game controllers. Georgia gets her hands on a pre-production unit!

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Gameloft lets loose the Sons of War with Brothers In Arms 3 at #CESlive

Mobile game developer Gameloft - makers of great games on both iOS and Android - are working on a new installment of their popular Brothers In Arms games series. Brothers In Arms 3: Sons of War will be released as a free-to-play game, and it looks great on the iPad. Check it out!

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