Games

Apps World: Gubble returns in Gubble Vacation Rush

Back in the late nineties, an arcade-style game called Gubble migrated from PC and Mac to the original Playstation. It starred a little purple alien who hopped around in a pogo stick-like vehicle and solved puzzles with simple tools like hammer and screwdriver. Several years later, developer Actual Entertainment released the first Gubble on iPhone and iPad.

At Apps World in San Francisco this week we met with Actual president Franz Lanzinger to learn about Gubble’s upcoming trip to iOS. The hammer-loving alien will soon star in Gubble Vacation Rush, a 3D endless running game. With a retro character and unique tool-based gameplay mechanics, Vacation Rush is shaping up to be a runner of a different color. See it in action in our hands-on video!

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PC gamers hate Dungeon Keeper mobile - here's why they should accept it

There’s been a massive fiasco over the launch of EA’s mobile iteration of Dungeon Keeper last week, primarily from old-school PC gamers that are downright disgusted at how a beloved franchise has been warped by the standards of the mobile economy. The transition from a game about skill, strategy and timing to one about the amount of time you’re willing to wait or money you’re willing to spend is sharp, but there are reasons why things the way they are on mobile, and they don’t entirely revolve around greedy developers using abusive models.

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Flappy Bird developer pulling the game: "I cannot take this anymore."

If you haven't grabbed Flappy Bird from the App Store yet and you're wondering what all the fuss is about, you better grab it soon. Developer Dong Nguyen says that he's done with all the attention the app is getting and he's pulling it offline within the next 24 hours.

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Fund This: Unsung Story, a game of tactical combat, intrigue, and fantasy history

This weekend we're testing out a new series called Fund This, where we highlight new or soon-closing crowdfunding campaigns that relate to the iPhone, iPad, Mac or just mobile in general. Many entrepreneurs are learning to use services like Kickstarter and Indiegogo to get early-stage funding from the public, which provides a ton of creative independence compared to traditional models. That said, we've got a role to play in getting the word out about promising products that are coming down the pipe, since it often means that you fine readers can get some pretty cool stuff at a good price (provided that it might take awhile to actually ship). So, let's dig into our first project coming from Kickstarter, called Unsung Story: Tale of the Guardians.

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Threes! is what every indie App Store game should be!

Threes!, a new math-based puzzle game from Asher Vollmer, Greg Wohlwend, and Jimmy Hinson has no ads, no in-app purchases, and no glitchy, flappy, freaking birds!

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Who says there are no Mac games? 10 places where you can buy them right now!

If you're new to the Macintosh, or even if you've had one for a while, you may be interested in putting the work aside from time to time and playing games on your lovely machine. Macs may not have the same number of games as Windows PCs, but there are still plenty of places to get them if you know where to look. Here are some of my favorites. What are yours?

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Flappy Bird: Top 5 tips, hints, and cheats

Flappy Bird is the hottest game on the App Store — at least for the moment — and topmost on every gamer's mind is how to get a higher score than their friends... and without smashing their phone to pieces in the process. A fantastically terrible game, its design is derivative, its mechanics maddening, and its popularity no doubt the result of incredible rage-of-mouth marketing. Yet despite all of that (or maybe because of it)... Can't. Stop. Playing. So how can you get better at Flappy Bird faster? For some games it's simply a matter of finding the right tips, hints, and cheats. Flappy Bird, however, is so simple, that there are few to no ways to hack the system. But that doesn't mean you can't hack yourself...

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Slayin: Top 5 tips, tricks, and cheats

Between its charming 8-bit look, thankless challenge curve, and pared-down controls, Slayin has found a sweet spot in iOS gaming. Players only have one life to make their way through as many waves of enemies and bosses as possible, while collecting treasure along the way. Your hero is constantly moving forward, weapon drawn - all you have to do is steer them left or right, and jump when appropriate. The gold coins gathered can be spent on equipment which, with any luck, will buy you another minute or two, but ultimately everybody falls to the unrelenting hordes of fantasy monsters. Over time, your heroics earn you fame points which can be spent on unlocking new heroes and new game modes.

That’s Slayin in a nutshell, but if you need some help getting into it, we’ve got some tips to make sure you’re hacking and slashing your way to level 100.

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Clumsy Ninja and Zynga: Why we can't have nice indie game developers

Big fish eat smaller fish, and get eaten by bigger fish still. It's as true in the pond behind your house as it is in the corporate world. We've seen it happen over and over again since the inception of the App Store, where small developers get acquired by larger publishers. While that cycle of acquisition may be part of the natural life of a startup and certainly can lend some benefits, it can also be a complete innovation-killer. Let's have a look at both sides.

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iMore heads to Apps World this week to judge at the Big Indie Pitch

iMore has been known to cover a gaming event or two, whether it’s E3, GDC, or even PAX. These shows offer a great chance for us to learn about hot games coming to iOS as well as interview our favorite game developers.

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