Simon Sage, gaming editor for Mobile Nations, joins Rene to talk about PAX East and GDC 2013, the state of mobile gaming in general, iOS, Android, BlackBerry, and Windows Phone in specific, and the explosion of free-to-play titles. Also, Facebook's mobile event.
The App Store has become dominated by free-to-play or "freemium" games. I started discussing this with some smart people on Twitter earlier today, but wanted to expand on it here, because I think it's important. What we don't acknowledge we can't change, and it feels like the current direction of iOS gaming needs to change. While some of the free-to-play games are brilliantly balanced and realized, providing value for both the makers and the players, most are not. Most suck. And a lot of that is our fault.