Games

Help Kickstart Revolution 60 onto Mac and Windows!

Giant Spacekat has been building the Epic Unreal-powered Revolution 60 for iPad for a while - listen to them talk about it on Iterate - but now they want to bring it to the Mac and Windows as well, and they've taken to Kickstarter to do it:

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Author Neil Gaiman plans 'Wayward Manor' game for Mac, PC and tablets

Author Neil Gaiman - the man behind D.C. Comics' legendary Sandman graphic novel series, novels like American Gods (favored recently by our own Joseph Keller), Stardust and Anansi Boys, the motion picture Coraline and much more - is stepping into video games for the first time with a title called Wayward Manor. It's planned for release on OS X and Windows this December, with a tablet release to follow. You can preorder it now for $10, though you can spend a lot more, too.

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Two games launch with Tango support: Candy Brick Breaker and Jetpack Jinx

It’s been quite a while since we talked about Tango, the voice, video, and text messaging app for iOS and other platforms. Since then, the Tango service has expanded to include photo sharing and even games.  The first of those games launched this week: Candy Block Breaker from Gameloft and Jetpack Jinx from Bubble Gum Interactive. Both are free to play.

 

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MIA: Games that need to come to the Mac but are nowhere to be found

MIA: Games that need to come to the Mac but are nowhere to be found

There are a lot of great games to download for Mac, whether you use Steam, the Mac App Store, or the myriad other services that cater to Mac users. Still, there are some games whose absences are keenly felt. Here's a roundup of games that are still missing in action on the Mac platform. Some of these aren't just individual games, either - they're entire game series that, years after their introduction, remain missing in action on the Mac platform.

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Best games for Mac: Keep cool with hottest games of the summer

Summertime is great, but sometimes you want to stay in the air-conditioned cool away from the oppressive heat. If you'd rather play on your Mac than suffer in the sun, I've rounded up some fun time wasters for you that will keep you busy. I've run the gamut on prices here, so you should find something you can play regardless of your wallet's thickness.

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Carcassonne updated with new tally displays and detailed play by play summaries

Carcassonne, a port of the popular German boardgame, has been updated with some new features that make keeping track of gameplay easier including new scoring visualizations that will give you the ability to review every detail of a game once it's completed.

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Strange Flavour offers sneak preview of new iOS games

Aaron Fothergill is a veteran Mac game programmer who turned his attention to iOS as soon as Apple let him. The result is some of the biggest hits published by legendary game maker Freeverse, which has since been acquired by Ngmoco (which itself was acquired by Japanese publisher DeNA). Fothergill's company Strange Flavour treks on, however, now as developer and publisher of its own unique content on iOS. It has a fun slot car racing game called Slotz Racer which just got a major overhaul, and is working on new games including Apple Dash - which features parallax moving backgrounds similar to iOS 7 - and Any Landing, a fun game that involves crashing airplanes. He recently gave us a sneak peek at WWDC.

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'Where's My Mickey' brings Disney's beloved mouse, all new adventure

The third "Where's My Water" game from Disney is now available, and this one stars Mickey Mouse. Where's My Mickey costs 99 cents to download, with more content unlocked using a 99 cent in-app purchase.

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Microsoft reportedly bringing Xbox and PC games to the iPhone

Microsoft is reportedly planning on bringing a number of Xbox and PC titles to the iPhone starting later this year. According to a report on Reuters, Microsoft is collaborating with Japanese developer Klab Inc. in order to bring these games to their competitor's platforms.

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How to get iMore to cover your apps and games

Today's Talk Mobile was all about helping developers better market their apps. Media outlets like iMore are an important part of that marketing, yet like any resource, we have our limits. We get dozens of app submissions a day and sometimes hundreds a week, but we only have time to cover a handful. And as much as we love developers and apps, we love our readers even more, and take our responsibility to them incredibly seriously. We're only ever going to offer them the very best apps and games we can find. To put it bluntly, if something looks or works like crap, we're not going anywhere near it.

So, if you're a developer and you've made an amazing app or game, what's the best way to ensure it gets featured on iMore? There's no absolute answer to that question -- it's a classic chaos equation -- but there's a lot of things that can help, and a few that can hinder:

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