Games

Dodonpachi Resurrection for iPhone - app review

Do you like old-school shooters? If so, Dodonpachi Resurrection is the game for you! Cave has brought out another awesome shooter on the iPhone (the first being Espgaluda II).

There are two game modes in DoDonPachi. The first is iPhone mode which is a great way to jump in and play. It uses a hit variable to determine the strength of your weapons (the slider is indicated in the top right) and has an interactive hypermode to unleash the ultimate destruction on your enemies. The other mode is Arcade. This mode has you pick the fighter style you want and requires a bit more strategy while playing since you don't have the freedom you have in iPhone mode. You can also configure how much screen is displayed while playing (I am partial to large so I see as much of the screen as I can) as well as button placement for attacking enemy ships.

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Wi-Fi only iPad regret, Jailbreak apps, iPhone data usage, App Store games - From the Forums

The TiPb forums are naturally a great place to talk, commiserate, celebrate, get help, and offer advice to your fellow iPhone users. In order to create a new thread of your own or reply to any of the existing threads, you must be a registered member. Becoming a member is easy and free so if you haven’t already head on over and register now!

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What kind of apps would you want on an iOS AppleTV/iTV?

If Apple announces that much rumored, all new, all iOS AppleTV/iTV this Wednesday at their annual special music event, what kind of apps would you want on it?

When Apple introduced iPad, they let it run pretty much every iOS app made for iPhone and iPod touch (absent camera and phone apps, of course) by boxing them or pixel doubling them. Depending on the exact nature of the app, however, the experience at 1024x768 and 9.7-inches varied from fine to dismal. Luckily there were 5000 or so iPad specific apps available at launch and that number has continued to grow.

Now iPhone 4 -- and likely soon iPod touch 4 -- have 960x640 displays but still only 3.5-inches. If iPad was a step up, iTV will be a leap. There's an outside chance of 1920x1080 or the current 1280x720, both of which are probably workable just like they were for iPad... except TV screens won't be multitouch and they won't be in our hands or on our laps.

What made the 2007 iPhone a breakaway hit, what let it change the industry was its multitouch user interface. It disintermediated physical keyboards and styluses and let us touch and directly manipulate the UI.

Sitting 10 feet away, far removed from 30 to 70-inch screens, acting through some type of remote, wand, scroller, trackpad, or iPhone, iPod touch, or iPad, what kind of apps make the most sense?

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Highborn HD for iPad- app review

Highborn is a turn-based strategy game for iPad set in a fantasy environment with paladins, wizards and warriors. What sets Highborn apart for the mix of other worthy turn-based games is it's humor and asynchronous multiplayer gameplay.

You start the game off with "Archie" your wise-cracking paladin. The game uses humor to its advantage to drive the story and successfully at that. You select your unit whether it's Archie, soldiers or archers and move them around the board to capture buildings and defeat the bay guys. You can tap on any character (good or bad) to see their movement range and attack range. Next you tap the location you would like your unit to move to. Then you can attack if next to an enemy or launch a distance attack if you are in range. Regretfully, once you have made a move (without ending your turn) you can not undo your move. This is frustrating, but you quickly learn to plan your moves out more carefully.

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Crystal Defenders for iPad- app review

With this weeks sale of Square-Enix games in honor of Chaos Rings release, I thought it fit to review Crystal Defenders for iPad. This is a very fun strategy/tower defense game: hardcore players apply only.

Crystal Defenders has you assume the role of master strategist as you place your units on a map to destroy the oncoming 30 waves of monsters trying to steal your crystals. Before you begin a game, you have to choose which game style you want. There are three to choose from: W1, W2 and W3. W1 is the easiest and simplest. The maps are not difficult and you do not have any power crystals (more on that later). W2 brings in the use of power crystals during gameplay and more challenging levels. W3 is the ultimate challenge. New monsters, units and very challenging maps.

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Let's Golf 2 for iPad- app review

I was excited to see that Let's Golf 2 just appeared in the App Store! I am not a golfer in real life, but I enjoy a good golf game every once in a while. Let's jump right in and see what this new version has to offer.

Let's Golf 2 is not meant as a real golf simulation like a Tiger Woods Golf. Instead, you are greeted with cute, often funny characters in outlandish environments that are beautiful and colorful. This does not mean that the levels are easy, in fact they become quite challenging later in the game (how can that be a par 4, impossible!)

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iOS4 Apps Updated: Readdle, WeeMee Avatar Creator, Wolfram Alpha, Trism, Reel Director

And the iOS4 app updates just keep on coming. We're finding more and more by the day. Whether it's adding support for the iPhone 4's awesome retina display or taking advantage of new APIs within iOS4, we're still watching for them. Here's the ones we found this time around, and as always, if you see any we missed, be sure to let us know in the comments!

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App Store Genius now serving up iPad recommendations

Apple has added a Genius tab to the iPad version of the App Store. Tap the tab, agree to the terms of service, and Apple will upload an (anonymized) list of all your apps and games, compare them to lists of millions of other (also anonymized) users, and recommend other apps and games you may be interested in.

So if the what's new and what's hot sections just don't strike your fancy, if the top selling, grossing, and free stuff has lost its charm, if the categories are just impossible to sort through, give the Genius tab a try.

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We Farm for iPad - app review

We Farm for iPad is a real-time farming game by ngmoco. If you're familiar with We Rule, We Farm is very similar except that your are building a farm instead of kingdom.

As with most ngmoco games, you must have a plus+ account to play. If you don't have one already, signing up is simple. When you first start playing We Farm, the game takes you through a little tutorial which is pretty helpful.

The goal of We Farm is to raise money and build your farm. You raise money by growing crops, raising animals, and receiving and placing orders with friends. Almost everything you do yields experience points. As you level, more items are available for purchase; higher level buildings will output more money. You will also be able to upgrade your farm as you level which gives you more space and gives you a nicer looking farmhouse. You can also turn on notifications to alert you when certain tasks are complete. However, they do not work for me. I've asked around and apparently I'm the only with this problem.

There are two currencies used in We Farm. The first is gold and is what you make doing various farm tasks and buying items. The other is Gro. This is used to instantly complete tasks like growing crops, building buildings, fulfilling an order, raising animals, and increasing your animals' happiness. You earn Gro every time you level and is also available as an in-app purchase.

My biggest complaint of We Farm is animal raising. To make your animal happy, you have to periodically "pet" it. Each pet increases the animal's happiness by 5%. The happier your animal is, the better chance he has of winning a prize at the fair. Once you win a prize, your pen/coop/pasture becomes available for your friends to place orders at. This means you make a lot more money from it. The problem is that if you have an animal that takes 2 hours to raise, you must come back every 6 minutes during that 2 hour period to get the happiness to 100%. This is an unrealistic expectation in my eyes. Of course, you can get around this by using Gro, but We Farm doesn't provide enough Gro to use it on all animals before needing to spend real money. However, the happier your animal is, the less Gro it takes to bring him to 100% happiness, so my strategy is to pet my animals as much as I can, then use grow at the end to bring it to 100%.

Another small complaint I have is that there isn't a way to quickly return to your own farm when visiting someone else's farm. I'd like to a small icon to tap in the corner of all farms that quickly takes to your farm.

All in all, I enjoy playing We Farm. However, you must like time management games to have fun with this one. I have been impressed with the performance of the app; it runs smoothly, I've never received a memory error (a common problem with We Rule), nor has it ever crashed. So if you're a fan of these types of games, check out We Farm - it's free!

Screenshots after the break!

[Free - iTunes link]

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On-device App Store gains "Try Before You Buy". Sort of.

As part of their constant tweaking of all things App Store, Apple has added a section to the on-device (i.e. on iPhone or iPod touch) App Store that's called "try before you buy".

Here's the deal, on the Featured tab, under New, there are series of 4 banners at the top. If you're in the US, the bottom right one now says Free on App Store. Tap on it and you get a list of New and Noteworthy, Try Before You Buy, and Our Favorites.

Tap on Try Before You Buy and you get a listing of free or lite versions of popular apps you can sort by Featured, Popular, and Release Date.

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