Gaming

The argument for AirPlay as Apple's gaming console (and Apple TV SDK)

If there's an Apple TV software developer kit (SDK) at Apple - something they intend to release to the public, akin to the existing iPhone and iPad SDK - then it's currently sitting the winter out up on blocks in the Cupertino driveway. Long rumored, it hasn't been announced to date, and it's unclear exactly what form it would take if that ever changes. (Partnership only? Games and entertainment only?). What has been released by Apple, and continues to be improved in both iOS and OS X is AirPlay. It uses your existing Apple devices to power the apps, and your Apple TV to stream the results to your big screen TV. And soon, it'll work with MFi game controllers. Is that enough? Kyle Richter argues it may well be, and more:

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Why the iPhone, iPad, Apple TV, and AirPlay are killing dedicated gaming devices

The intersection of people who love mobile and who love gaming is significant enough to have generated a ton of commentary surrounding the idea that traditional, dedicated gaming devices will be cannibalized by the likes of the iPhone, iPad, Apple TV, and AirPlay. Horace Dediu had a couple of interesting posts on the subject this weekend. In Third to a Billion, which included the above graphic, Dediu plots which platforms have reached a billion users and how long it took each to do so. From Asymco:

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The main difference between Nintendo and Apple is self awareness

Apple and Nintendo both share a passion for great products, for fantastic hardware in the support of fantastic software, and both have suffered more than their share of detractors and doomsayers. Recently, many have suggested Nintendo might be better off making games for iPhone and iPad than sticking with their hardware strategy - including people who would spit-take at the idea of Apple licensing out OS X or iOS. Federico Viticci thinks that's because of a disconnect between Apple and Nintendo pundits. MacStories:

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Why Candy Crush is killing console gaming! - Talk Mobile Report

We spent a whole week on Talk Mobile covering the impact of mobile gaming on the console market, on developers, on our lives, and on the future of the industry in general. But we were just getting the conversation started. After our intro, we handed the topic over to you, and thanks to your comments, suggestions, votes, and survey responses, we got a ton of information back. And here it is!

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Hands-on with Asphalt 8: Airborne

During E3, Gameloft announced the latest iteration of their long-standing racing series, Asphalt 8: Airborne. Asphalt 8 introduces a new aerial element where you're launching your car off ramps to do freakin' sweet spins and flips. It's basically mixing in Tony Hawk with your classic racing game.

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Hands-on gameplay video of Deus Ex: The Fall for iOS

Deus Ex: The Fall was announced at E3 2013, and we got a little time to check it out on the show floor. Those that have already played Human Evolution will feel right at home - you'll find plenty of action, stealth, and cybernetic upgrades to enjoy, as well as a rich dystopian storyline that ties in tightly with the canon.

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Simpson's Tapped Out adds waterfront property

Another bit of gaming goodness out of E3 was a fresh content patch for The Simpson's Tapped Out. The Waterfront update introduces a whole new range of buildings, decorations, quests, and characters. There are 30 new plots of land, so players can expand their own little versions of Springfield, and a new boardwalk section allows them to build out onto the water.

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Minion Rush brings adorable characters from Despicable Me 2 to iOS

At E3, we caught up with Gameloft just as they were launching Minion Rush, an adorable endless runner based on the upcoming Despicable Me 2 film. Players dash through a veritable gauntlet of mad scientist contraptions as one of the bizarre yellow minions, collecting bananas along the way (they love those things, apparently).

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Game about hacking the world with phones includes second-player tablet co-op

Watch Dogs involves using a phone to hack into various techno-doohickeys in the world in order to exert a personal brand of vigilante justice. As you might expect, a game about changing the world through your phone also has a proper mobile side game.

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Tablet-enabled Commander Mode introduced for Battlefield 4

Another mobile tie-in found its way into one of the big E3 press conferences today. EA was showing off Commander Mode for the upcoming Battlefield 4 first-person shooter game. Players in the commander role get a top-down view of a battle, and can deliver orders, drop supplies, and launch artillery support by way of airborne gunships or long-range missiles.

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