Apple Hiring Gaming Engineer for iPhone Team
Apple is looking to hire (opens in new tab) an experienced multimedia engineer for the iPhone and iPod touch, who's a passionate gamer and has shipped at least one "AAA" game in the last few years.
While first-party titles are a mainstay, and main point of attraction for dedicated gaming platforms like Nintendo (Mario), Microsoft (Halo), and Sony (Little Big Planet), so far all Apple has offered its "funnest iPod ever" is Texas Hold'em back in 2007.
Just what could Apple be brewing now? Anyone imagine what a first-party Apple gaming franchise could be?
Get the best of iMore in your inbox, every day!
Rene Ritchie is one of the most respected Apple analysts in the business, reaching a combined audience of over 40 million readers a month. His YouTube channel, Vector, has over 90 thousand subscribers and 14 million views and his podcasts, including Debug, have been downloaded over 20 million times. He also regularly co-hosts MacBreak Weekly for the TWiT network and co-hosted CES Live! and Talk Mobile. Based in Montreal, Rene is a former director of product marketing, web developer, and graphic designer. He's authored several books and appeared on numerous television and radio segments to discuss Apple and the technology industry. When not working, he likes to cook, grapple, and spend time with his friends and family.
It'd probably just get itself rejected from the app store.
how are dedicated hardware controls less versatile than on screen controls that take up half the screen?
Who picks up a controller for a Wii/PS3/360 and go, "Dang, I can't use analog if I wanted or digital" =|
And Wii even one ups it by having the option of full motion with most games. With PS3 and 360 of course trailing behind.
There's nothing innovative that Apple can do in the game market.
They set it afire with making the iPHone/iPod a good gaming device. But it won't penetrate past that.
Maybe they just realized they have nobody on staff who can even speak the same language as Carmack and the other big-name gamers, and wouldn't know a triangle mesh if it bit them in buss.
If you read the blogs, those guys have been begging for Apple to beef up it's API set so that really good games need not be so limited, or so slow and fugly.
Right, as long as "what you want" == havethe physical buttons that it already has. Look, I'm no saying it's going to replae consoles - I love my console and even more I love my PC gaming. I'm also - and I'm repeating myself here - not saying thatbits ideal or every situation. But... as with mp3, the FLIP Mino and a million other things "good enough" can outsell ideal for a lot of uses and situaions. There was a recent WIRED article that wbt into great depth pnthe subject. I agree with Icebike, also - Apple met with Carmack a while back and realized they didn't have anyone who could, as JC did, walk in and say immediately - "Well, this this and this are where we are going wrong.".
We will probably see the result of his work in March when the 4.0 beta is revealed. Deffinately new game APIs are comming. Maybe some that will allow for a addon gamepad controler to work across all game apps
A dedicated engineer inside Apple working with game developers to improve game-related APIs and platform issues -- now THAT could give the iPhone the sort of credibility and developer relations the Mac lacked and which banished the Mac to 15 years in a gaming wasteland.
Unfortunately, the job description does not read that way :(
Hire iPhone Developers - http://www.agileinfoways.com/technical-expertise/mobile-applications-dev...