The Competition: Sony PSPgo or No-Go for iPhone Developers?

Eurogamer spoke to Johnny Two Shoes (The Heist, Banana Dash), Normalware (Bebot) and Firemint (Flight Control) about how Sony's new PSPgo platform may compete with the iPhone, and the answers were interesting:

  • After an 80% price cut to PSP dev tool charges, bring the price down to $1500) it's still much more expensive than Apple's $99.
  • Developers can't target the existing PSP install base of 50 million, PSPgo has only just been released, and Apple's iPhone and iPod touch have an install base of over 40 million devices.

However, Apple growing the download gaming market and PSP games traditionally being bigger and longer (as opposed to casual iPhone gaming) were seen as positives for Sony.

"In the end," Maxwell Scott-Slade concludes, "the consumer wins for choice and developers win for a more direct access to their audience."

Rene Ritchie
Contributor

Rene Ritchie is one of the most respected Apple analysts in the business, reaching a combined audience of over 40 million readers a month. His YouTube channel, Vector, has over 90 thousand subscribers and 14 million views and his podcasts, including Debug, have been downloaded over 20 million times. He also regularly co-hosts MacBreak Weekly for the TWiT network and co-hosted CES Live! and Talk Mobile. Based in Montreal, Rene is a former director of product marketing, web developer, and graphic designer. He's authored several books and appeared on numerous television and radio segments to discuss Apple and the technology industry. When not working, he likes to cook, grapple, and spend time with his friends and family.