iPhone No Longer "Mobile", Big Enough to be Own Gaming Platform Now
I already mentioned I'm on my way to GDC 2010 to cover the iPhone panel, and that iPhone gaming is getting big, so it's interesting to see CNET reenforce just how big it's getting:
Simon Jeffrey, vice president of social applications for leading iPhone game developer Ngmoco says:
The cost of entry is lower than Microsoft or Nintendo, and it's getting more and more popular while still maintaining its cool factor.
While Android and Windows Phone 7 Series will bring the competition (and perhaps Palm as well), right now the iPhone is riding high on its head start.
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Rene Ritchie is one of the most respected Apple analysts in the business, reaching a combined audience of over 40 million readers a month. His YouTube channel, Vector, has over 90 thousand subscribers and 14 million views and his podcasts, including Debug, have been downloaded over 20 million times. He also regularly co-hosts MacBreak Weekly for the TWiT network and co-hosted CES Live! and Talk Mobile. Based in Montreal, Rene is a former director of product marketing, web developer, and graphic designer. He's authored several books and appeared on numerous television and radio segments to discuss Apple and the technology industry. When not working, he likes to cook, grapple, and spend time with his friends and family.
By Daryl Baxter