Developer Gonzalo Oxenford wrote in to let us know the story behind Truco, a South American card game for the iPhone. These are the types of developers that make us so excited about the future of the platform!
Since we decided to start making iPhone Apps, we realized that we had to take a lot of care in the interface design, and graphic arts. We think this new platform is an amazing approach to virtual reality, and that's what we've been doing while designing Truco.
If you take a look at the card games now at the App store, you will see that not even the one made by Apple takes care of that. The wood textures, the card size, the beauty of the cards. All other card games have so small cards, that makes you think you are playing an 8 bit game. And you are not supposed to, since these games are running inside of one of the most advanced mobile OS on Earth.
It's very important for the user to feel the cards, to move them. Cards must be big enough so you can appreciate the beautiful illustrations on them. And this is what the real Truco player loves.
Other interesting aspect of the game is the AI (artificial intelligence) it has. The game of Truco is actually played by tricking your opponent. The AI we developed can make things like raising the stakes and bluffing which can put pressure on you, and might cause you to fold. So we let the user to choose the computer skill level, making it easier or harder to play...
Truco can also be played in multiplayer mode via Wi-Fi. It takes advantage of Bonjour, Apple's technology that lets two devices communicate in a local network with zero configuration. Truco just sees other Truco installed in your friend's iPhone and they arrange a multiplayer game automatically, it's so beautiful how it works.
Odasoft is a 3 people company. Tons of years playing video games have help us a lot. We work at our homes during our free time. We are Mac users and nerds. And we just invested our small tiny savings on this project. We love what we do, and that's the key that let us wake up sunday mornings at 7 AM to start working on this, while most people keep sleeping...
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