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Quick App: Warcraft Characters

Here we have Gathorc, Dwarf Paladin from the Skullcrusher server (Gathorc gives a big shout-out to Guild Benevolent!). Sure, he's one of those annoying Alliance toons, but nevertheless to our eyes he's definitely got some bragging rights: getting exalted with Stormpike takes some serious grinding time, maxing out Herbalism is nothing to sniff at, and check out the list-o-purple, below!

If you have no idea what the previous paragraph is getting at, move along, nothing to see here. If you're proud of your World of Warcraft Toon and want to be able to show it off on the go, might we recommend our favorite of the iPhone WoW apps, Warcraft Characters (iTunes link, Free).

You can search by character name without having to specify your server, get full views of Basic info, Stats, Combat Stats, Gear, and Reputation, and of course save your favorites to more easily show them off.

Because, honestly, we know that you can't stop thinking about WoW and are going to bring it up the next time we're out -- you may as well have the ability to explain why in the name of the Earthmother you spec'd your Tauren Hunter Marksman instead of Beastmaster. Seriously, don't you read BigRedKitty?

Small gallery after the break!

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Forum Review: Topple for the iPhone

Topple Forum Review by cjvitek For more Forum Reviews, see the TiPb iPhone App Store Forum!

Game time! Topple is a quick, tower building game that is theoretically simple yet surprisingly addictive.

The goal of Topple is simple - build a tower to a goal line without having it fall down.

Sounds simple enough...especially in the first few levels when you have pieces that look like they belong in Tetris. However, as the levels progress, the pieces get more and more complex - including small octagonal pieces, pieces that have triangular sides, etc. Added is the fact that as your progress, the "base" upon which you build your tower is no longer flat, and the goal line is farther away.

Well, suffice to say, I found myself yelling at my iPhone a few times..."No, no, lean this way, no, don't fall!!......$%@#$". I got a few strange looks.

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Forum Review: Bugz for the iPhone

Bugz by msbaylor. (Visit the thread for video and more pics. For more Forum Reviews, see the TiPb iPhone App Store Forum!

Bugz has to be one of the most entertaining games I’ve played (and really the only one I’ve completed all the levels on).

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Forum Review: Rolando for the iPhone

Hero of Sparta by msbaylor. (Visit the thread for video and more pics. For more Forum Reviews, see the TiPb iPhone App Store Forum!

While this app came out some time ago, I have been meaning to write a review for this app, but I always end up getting distracted playing the game, then running out of time. So finally I have distanced myself from my iPhone to bring you this review. :)

This is easily one of the most addicting games I have come across. ngmoco:), the developer of this game has undoubtedly created a unique gem of a game.

The point of Rolando is to roll the Rolandos (characters) around the screen and move them from one point to another while avoiding deadly monsters, fire pits, etc. In order to get them through you might find that you have to push things around, climb across boulder, drop bombs, build bridges, etc. The easiest way to describe the app is to say that it is a cross between Touch Physics for the iPhone and the old Lemmings game.

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iControlPad for the iPhone Gamer Cometh

Thought that big honking box under the tree was a PSP? Psyche! It's an iControlPad, the gaming add-on Casey linked up back in August that makes your iPhone pretty much the same size! Says TUAW:

Engadget thinks they need some official Apple support, but all they'll really need is developer support in the App Store (they say they already have strong support from the jailbreak folks).

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Konami Gets in on iPhone Gaming Action: Metal Gear Solid, Frogger, Silent Hill, and DDR!

It seems to be a trend now a days, some of the top dog game developers are jumping in the ring to push some of their hotter titles onto iPhone. Electronic Arts has just released one of their most popular titles, Sim City. Now enter Konami.

Konami has just dropped a bomb on iPhone gaming with the announcement of 4 titles.

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TiPb Video: Dropship for iPhone

Looking for a cool retro-arcade action title from what is shaping up to be a leading game developer/publisher on the iPhone? Than look no further than Dropship ($1.99) [iTunes Link] from ngmoco:)


You control a "dropship". You save humans. You pick up cargo and delivery it safely. You do this in a time limit. 

More after the break!

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Apple declares, "It's not a phone, it's a console experience"

You see, there is this little event on December 12th in San Jose called the ADC (Apple Developer Conference): iPhone Tech Talks. Engadget says that John Geleynse, Director of Technology Evangelism at Apple, made some interesting statements Including:

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Forum Review: Brothers in Arms: Hour of Heroes

Brother’s In Arms: Hour of Heroes Forum Review by msbaylor. (Visit the thread for video and more pics. For more Forum Reviews, see the TiPb iPhone App Store Forum!

This new game from Gameloft has raised the bar yet again on their games. After finding out that this game has in the App Store I immediately downloaded it and started to play it. The graphics are that of Nintendo64, but the detection, Audio and AI are better than that of the N64. For those of you that remember the ‘ol N64, do you remember shooting the wall and the bullet holes didn’t show up? Or when you would attempt to run over someone with a tank and they wouldn’t die? Well unlike the N64, you can do that in this game, as well as get run over, bombed, shot, or punched in the face.

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David Perry Talks Bugz for iPhone: Gaming, Development, and App Store

David Perry of Didev Studios wrote in to tell us about Bugz for the iPhone, and was kind enough to send along some interesting insights into the game, developing for the iPhone, and the App Store.

On the origins of Bugz as a PSP game:

Bugz was originally conceived about 2 years ago as a PSP game. It took me around a year of coding, design, graphics and audio work before I made a release into a competition that was being run at the time. Bugz was well received in the competition and received first place. The public seemed to like Bugz and it’s quirky cuteness.

On moving Bugz to the iPhone:

Recently I decided to look at iPhone development and Bugz was an obvious choice as a first project. The initial version of Bugz for the PSP only had 17 levels – this would obviously need expanding for the iPhone version. Whilst contemplating the iPhone port of Bugz, I asked a friend to join me on the project, he accepted and Didev Studios was born.

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