Live from GDC 2010, Rene talks to Bob Koon of Binary Hammer about the Creature24 project that tried to make a complete, polished iPhone game in 24 hours.
The goal of Creature24 was to create a real, polished iPhone game in 24 hrs, transparently on the internet. They didn't make their deadline, but were valiant in the attempt. They're going to complete the game, and perhaps do an iPad version of the challenge (with a slightly expanded time limit) next year.
Watch along after the break!