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TiPb Apps 5.5: Creature24 (GDC 2010)

Live from GDC 2010, Rene talks to Bob Koon of Binary Hammer about the Creature24 project that tried to make a complete, polished iPhone game in 24 hours.

The goal of Creature24 was to create a real, polished iPhone game in 24 hrs, transparently on the internet. They didn't make their deadline, but were valiant in the attempt. They're going to complete the game, and perhaps do an iPad version of the challenge (with a slightly expanded time limit) next year.

Watch along after the break!

YouTube link

Rene Ritchie

Rene Ritchie is one of the most respected Apple analysts in the business, reaching a combined audience of over 40 million readers a month. His YouTube channel, Vector, has over 90 thousand subscribers and 14 million views and his podcasts, including Debug, have been downloaded over 20 million times. He also regularly co-hosts MacBreak Weekly for the TWiT network and co-hosted CES Live! and Talk Mobile. Based in Montreal, Rene is a former director of product marketing, web developer, and graphic designer. He's authored several books and appeared on numerous television and radio segments to discuss Apple and the technology industry. When not working, he likes to cook, grapple, and spend time with his friends and family.

  • The amount of work they produced in 24 hours is super impressive. I'll be waiting for this release.
  • Yeah, they really are dedicated. Nice job, guys!
  • Impressive for 24 hours :)
  • Just goes to show you how powerful and flexible the iPhone development tools are. Great post; can't wait to get apps like these and more on my iPad (16GB WiFi) when I pick it up on April 3.
  • Wow! I can't wait to see what this is going to look like when it is finished. Just goes to show that a little dedication and drive go a long way.
  • I especially like the combination of concepts from classic cell phone games such as Snake and retro arcade style games like Asteroids.
  • This is easily better then a fart app And I'm sure those took over 24 hours to make haha. Very good for 24 hours.
  • I am still looking forward to your final version~~ keep up~~
  • That's brilliant given the timeframe! It's like they went in for the challenge, realized they had a serious project on their hands and, instead of rushing it and pushing a sloppy end product out, they're pulling back to deliver the absolute best. You've intrigued me, guys, I will definitely be interested in the price point and obtaining this curious game!
  • That's pretty awesome, but they're setting the bar awfully high for future releases. It's a cool way to call some attention to their project that they might otherwise not get.
  • I am TOTALLY buying this app. I think this looks awesome.
  • that looks like an awesome app, I cannot wait to see what the ipad version will look like!
  • Anyone notice the security guard carrying a beer @ 1:14? Champion security eh?
  • I wish I could get as much programming done in 24 hours. I wish I could get that much done in 24 days...
  • I love these types of quick game dev competitions. They often lead to some of the most innovative ideas.