I've been playing Pokémon Go since it launched. I've almost got enough experience points to have reached level 40 — multiple times. I've completed all my regional Pokédexes, and have beaten over 2,000 Raids. Over the last couple of years, levels, events, and encounters, I've picked up a few tips and tricks that have helped me immensely. It's the stuff I know now that I wish I knew back when I started. Heck, I wish I knew some of it back when I hit level 30!
We have lots of individual guides you can check out for quick answers, but here you can find the most important tips and tricks for the entire game.
Finding: Check your Nearby and Sightings
Pokémon Go includes two distinct forms of detecting the Pokémon in your immediate vicinity. The first is Nearby, which shows you Pokémon hanging around the PokéStops in your area. The second is Sightings, which shows you the Pokémon hiding anywhere close by, ready to spawn.
The Pokémon tab at the bottom right of your travel screen shows you up to three Pokémon. Tap on it, and you'll see up to nine. Depending on what's in your area, they'll be all Nearby, all Sightings, or a mix of both.
Neither Nearby nor Sightings show you every Pokémon around you. If there are a lot of PokéStops in your area and a lot of Pokémon loitering at those Stops, Nearby will only show you a random sampling.
In a perfect world, if a rare Pokémon like Togetic spawned close by, it would override everything else and pop straight to the top. But we live in a very, very imperfect world. So, Nearby, if that Togetic wasn't at a PokéStop, you'd have to walk within 40m or so or risk missing it.
Catch some of the Pokémon at the PokéStops, though, and you thin things out, letting Sightings back in.
I was once out filming a video review, took a spare second to check, and found a Snorlax had spawned right on top of me. When I arrived at a friend's house for dinner, I popped it open and saw a Lapras right on the street corner. It's only happened a handful of times, and I've no doubt missed more than I've caught, but catching any super-rare Pokémon that just happen to be around is better than none.
Finding: Know your nests
Most Pokémon have "nests," or consistent places where one to four of the same Pokémon will regularly spawn, sometimes even hourly. Sadly, very rare Pokémon like Tyranitar, Dragonite, and Hydreigon don't have any known nests, but others like Electabuzz, Rhyhorn, and all of the Starter Pokémon do.
Nests currently "migrate" every two weeks. These migrations occur at 12 AM UTS (5 PM PST or 8 PM EST) every other Thursday. That's good, because it gives you a couple of weeks to stock up on any good Pokémon at your local nests, but also changes things up fairly quickly if you get stuck with a bad nest. So, over a few months, your Charmander nest might become Slowpoke, Charmander again, Marill, Drowzee, Yanma, Growlithe, and so on. Nest migrations are seemingly random, though, so you never really know what you'll get.
Also, Water type spawns aren't nests because they don't migrate and have multiple Water type Pokémon that spawn together. For example, Staryu, Remoraid, Magikarp, and Wailmer often all spawn at ports, beaches, and lakes.
The same goes for a few others, like electric spawns. Find a big electric center at a university or other large structure, and don't be surprised if you find Magnemite and Voltorb aplenty along with it.
Catching: Always be Curving (ABC)
Throwing a Curve Ball in Pokémon Go gives you a 1.7x bonus to catching a Pokémon. (Catching means they don't break free from your Poké Ball or, worse, flee.)
The 1.7x bonus for a Curve Ball is higher than the 1.5x bonus you get for using a Razz Berry or switching to a Great Ball, and it consumes no resources. It's also cumulative, so if you do use a Razz Berry or Great or Ultra Ball, you get a 1.7x bonus for curving on top of the bonus for the Berry or better Ball. It's basically free bonus. All you have to do is get good at throwing it.
Each Pokémon has one or two types, and each type has a medal. Typically, if you catch 10 of the same type, you get a bronze medal. Catch 50, and you get a silver medal. Catch 200, and you get a gold medal. Why bother? Bronze medal earns you an extra 1.1x bonus for catching Pokémon. Silver gets you a 1.2x bonus, and gold gets you 1.3x. It's not as high as a Curve Ball bonus, but it's also effortless once you have it. And any bonus you get to catching that Dragonite might matter!
Bonuses stack together, so if you use a Razz Berry, then throw a Curve Ultra Ball at a Pokémon you have Gold Medal for, and hit the Excellent Bonus, you catch rate multiplies through the roof.
- Poké Ball: x1.
- Curve Poké Ball: x1.7.
- Curve Ultra Ball: x3.4.
- Curve Ultra Ball + Razz Berry: x5.1.
- Curve Ultra Ball + Razz Berry + Excellent: x10.2.
- Curve Ultra Ball + Razz Berry + Excellent + Gold Medal: x13.26.
Golden Razz Berry raises the catch rate even higher, and after a few Raids, you'll have plenty. Don't be shy to use them on the Pokémon that mean the most to you.
When you see a Pokémon on your catch screen, you also see the CP (Combat Power) of that Pokémon. If the CP is low, we tend to think the level is low, making it easier to catch. But CP doesn't just depend on level; it also depends on stats (IV).
So, a Pokémon with low CP could be a low-level Pokémon with good stats... or it could also be a high-level Pokémon with lousy stats that's super hard to catch.
In other words, if a low CP Pokémon has a red or orange ring around it and keeps escaping your Poké Ball, odds are it's a lousy Pokémon that just happens to be high level and may not be worth your continued time and resources to catch.
Catching: Set your circle size
Once you get the hang of hitting Great or even Excellent throws, you can up your odds by setting the circle size, so it's ready when you want to throw.
- Touch and hold the Poké Ball until the target circle shrinks down to Excellent size.
- Wait until the Pokémon starts to attack.
- Spin the Poké Ball so you can curve it.
- As the Pokémon gets to about 3/4 through its attack, throw the curve ball as close to dead center as you can.
The target circle will remain the same size you set, so if you hit it correctly, you'll score the Excellent throw and associated bonus.
Maxing: Catch 'em all. Seriously!
You may be tempted to ignore more common Pokémon, or Pokémon you already have, for rare Pokémon and the ones you still need to complete your Pokédex. Don't. If you have enough Poké Balls, there's more than enough reason to keep catching the more common or already registered Pokémon.
Pidgey, Caterpie, and Weedle only require 12 candies to evolve and are super common. If you drop a Lucky Egg and evolve them all at once, you'll earn a lot of XP really fast. It's called grinding, and it's a huge accelerator when it comes to leveling up.
None of the Gen II Pokémon are at the same 12 candy level, so while you can catch Sentret, Hoothoot, and the rest, they're more like Rattata — a slower grind. However, Wurmple and Whismur from Gen III are only 12 Candies to evolve, and Pidove from Gen V is as well.
If you're swimming in Lucky Eggs, and you have a Pokémon Go Plus, you can even drop an egg and then go to a place with a ton of spawns, like a big mall. Each catch will net you 300 XP, each miss 50 XP, and it'll add up fast. Almost as fast as mass-evolving.
Gyms no longer give the 500 Stardust per Gym per day for your Defenders Bonus. So, if that's what you were used to, you'll need to make up the difference somehow. Feeding Berries is both slow (20 stardust per berry) and resource-draining (you lose the berries). Catching as many Pokémon as possible, on the other hand, is faster (100 stardust per catch) and means you have as much Stardust as possible to power up.
Drop a Star Piece before you start, and you'll get 1.5x as you go. And since you're catching for XP anyway, it's a great way to double-dip.
Once upon a time, you had to wish for rare hatches or chase down nests to get the candy you needed to evolve and power up your Pokémon. Now there's Rare Candy. Sure, you can still hatch and catch your way to a lot of candy but, Rare Candy can be used as any candy.
Hatch all the eggs you can, catch all the Pokémon you can, and Raid when you can, and you'll have all the candy you need.
Having friends makes most games more enjoyable, and Pokémon Go is no different. Between the XP and Stardust, being able to trade and battle, and the massive bonuses when taking on Raids and Gym battles together, having friends can only improve your Pokémon Go experience. Even if you don't know many other players in real life, there are communities and groups across many social platforms, such as Facebook and Discord, where you can connect with local players and players from around the world to up your game. For more on how to make friends, check out our guide.
Friendship: How to increase your level fast
Friendship is an interesting mechanic in Pokémon Go that rewards you for raising your Friendship level, but you can only raise your level with each friend once a day. So, it's consistency that counts.
- Make sure you Raid, battle at a Gym, or exchange a Gift with as many of your Friends as possible every day. It takes 30 days to reach Ultra Friend and 90 days to reach Best Friend status. The fewer days you miss, the faster you'll level up.
- For long-distance Friends or Friends you didn't meet up with during the day, open or send a Gift. (Alternate Gifts because only one gift opening counts, so coordinate only one a day to save on resources and avoid duplication.)
- For friends you do see during the day, get in a Gym or a Raid. There's a limit of 20 gifts you can send or receive, but no limit to Gyms or Raids you can coordinate.
Trading: How to boost your Lucky odds
When you Trade Pokémon with a Friend, there's a chance both of you will end up with a Lucky Pokémon. Unlike Shiny Pokémon, Lucky Pokémon aren't a different color — though they do sparkle on your screen — but they do have a benefit: They cost only 1/2 the Stardust to power up.
The longer a Pokémon has been in your collection, the higher the chance you'll get a Lucky if you trade it.
So, if you want to trade high level but low IV Larvitar to try and get a Lucky Tyranitar, here's how to increase your odds:
- Trade your Larvitar for the oldest Pokémon they're willing to trade.
- Trade the oldest Pokémon you're willing to trade for their Larvitar.
Also, another mechanic was introduced in April 2019 called Lucky Friends that assures you a Lucky Pokémon. If you interact with someone with whom you've reached Best Friend status, you have a chance to become Lucky Friends (you'll get a notification). Anyone who is your Lucky Friend guarantees your next trade with that person will be a Lucky Pokémon.
Gyms: How to take them down quicker
The current Gym system is very different from what Pokémon Go originally had. Thanks to CP decay, almost anyone can destroy almost any Gym in a short amount of time. Still, you can destroy them even faster if you want to, even if defenders are feeding berries.
It typically takes three rounds to take down a fully motivated Gym in Pokémon Go. If there's only one defender, that's three battles total. If it's a full six defenders, that's 18 battles. If you attack in groups, usually you all go together, and it still takes three rounds or up to 18 battles for everyone.
If you attack in waves, though, you can get that down to one round each.
- Attacker one enters the Gym and battles defender one.
- When attacker one defeats defender one, attacker two enters and starts battling defender one.
- When attacker one defeats defender two, and attacker two defeats defender one, attacker three enters and starts battling defender one.
- When attacker one defeats defender six, they can either stop or jump in and help attacker three with defender four. Either way, by the time attacker three is done, the Gym should be done too.
If you have more than three people, you can team up for the waves. Two people can do the first wave, for example. You only ever need three waves, though, because that's usually how many battles you need to take down the Gym.
You can also focus on taking out one Pokémon at a time, making it less likely other defenders will get notifications and start feeding berries as well.
- Attack the first defender.
- Drop out.
- Attack the first defender a second time.
- Drop out.
- Attack the first defender a third time.
- Drop out.
- Make sure the first defender is gone. If not (if someone is remotely feeding it), attack it again. If so, move on to the second defender.
- Repeat until all defenders are defeated, and the Gym is empty.
Combine the two methods, and you can wipe out any Gym quickly and effectively.
Gyms: How to defend them longer
Sure, under the new Gym system, anyone can take down any Gym they want. So, the trick becomes making them not want to take down your Gym.
Ideally, you want to work as a team and stack a Gym with the best mix of ultra-tanks and counter-counters as possible. You want to anchor your Gyms with the Pokémon that are the toughest to take down:
If you want to optimize for intimidation, especially if you don't mind feeding Golden Razz Berry remotely, then you can go for higher CP and not worry about it. Especially with Slaking. That'll keep the Gym big and tall, further encouraging would-be attackers to keep stepping.
If you want to optimize for longevity, especially if you're low on Golden Razz Berry, you can stick to between 1200 and 1800 CP and hope for the best.
You can also anticipate counters. Most of the best defenders have one thing in common — and one weakness in common. They're Normal type and so are all vulnerable to Fighting types.
To help compensate for that, you want to make sure your Pokémon have Psychic or Fairy type moves to at least damage the Fighting types that'll be thrown against them.
- Blissey: Dazzling Gleam
- Snorlax: Zen Headbutt
- Chansey: Dazzling Gleam
- Slaking: Play Rough
Then you want to interleave them with Pokémon that do even more damage to the counters — or the generalists that less tactical players will throw at them. That'll either beat down the attackers or force compromises in the attack teams and/or switching between rounds.
If you're working with a team and go to the trouble of stacking a Gym for maximum effect, keep in touch with that team while you're defending. Whether you're using Facebook Messenger, Discord, iMessage, Whatsapp, or something else, coordinate slot filling and berry feeding to really maximize your defense.
Raids: How to run them right
Raiding has brought new challenges, new rewards, and a new sense of community to Pokémon Go. But if you're not careful, you can consume a lot of resources at best, and fail in your raid attempts at worst.
There's the simple stuff everyone already knows: Use the best counters and give them the best moves. You can get good counters by working your way up through raids. For example, get Machamp to get Tyranitar. Then use your TMs to give them the best moves. Heavy Slam Machamp or Fire Blast Tyranitar are near useless. Dynamic Punch Machamp or Stone Edge Tyranitar are forces of nature.
It's also best to put your effort into the most efficient counters rather than niche counters. Tyranitar and Golem, for example, typically counter a bunch of Raid Bosses, so they're better investments than a Pokémon that only counters one.
If you do want to use a Gengar or some other high DPS, low toughness Pokémon put them first in your Battle Team. That way, hopefully, they can get off a charge or two moves before the Raid Boss squishes them.
If you're lucky enough to have a lot of good counters, pay attention to what Pokémon Go auto selects for you. If they're decent and you think you will have to jump back into the raid, pick other Pokémon to start. That way, when you faint, the auto-select will be good enough, and you won't have to waste time healing or choosing all over again.
Also, if you notice odd auto selections, it might be an indicator of movesets you should worry about. For example, if you don't get Tyranitar for Lugia, it means Lugia has Hydro Pump, which hurts Tyranitar. Same for Gyarados for Groudon. It means Groudon has Solar Beam.
Select alternates accordingly.
Field Research: How to finish faster
Field research lets you complete common tasks in Pokémon Go and earn rewards in the form of items, XP, and even encounters. There are a couple of things you can do, though, to complete them faster.
- Delete tasks that are hard to complete. If you get a Raid task after Raids have ended for the day, or a catch-task for a type of Pokémon that's unlikely to spawn due to location, time, or weather, you can delete it and get another, easier to complete a task.
- Stack tasks that are similar. If you have identical or near-identical tasks or even complementary, try to complete them at the same time. For example, if you have to catch ten Pokémon and you have to hit three Great Throws, go for the Great Throws on those ten Pokémon.
- Failure is an option. For Raid and Gym tasks, unless they specifically say you have to win, all you really have to do is try. So, you can do a Raid, lose, and often get credit anyway. You can even lose repeatedly to knock a bunch of Raids off your list.
Special Research: How to finish Raid tasks fast
Some of the Special Research Tasks, including two for the Let's Go, Meltan task, require you to complete several Raids to proceed. That can take time, especially if you have to find the raids, and need to find help to complete them.
The good news is: You don't have to complete them. All the task wants is your Raid pass. Give it that, and you can jump out of the lobby and go on to the next Raid. Yes, it's a total waste of a Raid pass, and money if you bought a Premium Raid pass, but if you don't have the numbers to win, and your time is worth more than the Raid pass, it's a great way to get through the task quickly.
Hatching: Eek the most out of Eggs
There are two kinds of eggs in Pokémon Go: Pokémon Eggs that hatch Pokémon and Lucky Eggs that double the XP you get for catching and hatching Pokémon and performing other in-game actions. Pokémon Eggs are free, and you can only get them from spinning PokéStops. You can buy Lucky Eggs, but you also get them as rewards for hitting some levels.
Regardless of the kind of egg you have, you want to get the most out of it.
Incubators are one of the very few things I'll pay for if I need to. Sure, you'll get a lot of common Pokémon, but you'll also get some rare Pokémon that would take you a long time to catch in the wild, and it's currently the only way to get the Gen II and Gen III Pokémon babies.
If you have a Lucky Egg, a bunch of Pidgey, Caterpie, Weedle, and Rattata, you want to mass-evolve for leveling, and a slew of Pokémon Eggs available to hatch, start your ten KM eggs incubating. When you get to 5 KM on them, start your five KM eggs incubating. When you get to eight KM or three KM, start your two KM eggs incubating.
When they're about to hatch, drop your Lucky Egg and start your mass evolution. You can do one evolution every 20 seconds, so if you have enough Pokémon and enough candy, you can really make an XP dent. (Some people like force-quitting each evolution to speed up the process — your mileage may vary.)
If you can time your daily PokéStop spin bonus (see below) — or better, your weekly spin bonus — all the better. And if you happen to hatch something new, your Pokédex bonus will get doubled as well!
If you go to a new part of town or a new town, you can also hit a ton of new PokéStops in a row. Each one of those will net you 250 XP — 500 XP with a Lucky Egg. City centers can have dozens of PokéStops down a single street, which can mean massive XP hauls.
When everything comes together, you can not only get some new Pokémon, candy, and Stardust to evolve more great Pokémon and a considerable amount of XP towards your next level.
Evolving: Measure twice, tap once
I know the feeling. You finally have the 25 candies you need to evolve Larvitar to Pupitar or Dratini to Dragonair. But then those 25 candies are gone, and you need to hatch, catch, or Buddy walk another 100 candy to evolve Tyranitar or Dragonite.
And during that long, long period, you might just hatch or catch a better Larvitar or Dragonair. Or get one from a Raid Battle!
If all you care about is finishing your Pokédex, it may not matter to you. But if you care about getting the best Pokémon possible, ones with the highest stats (IV) and HP (Hit Points) to attack in Raids or defend Gyms — or just show off! — then you'll need the best base levels to evolve from.
Hard as it may be, wait until you have the full 125 candies to evolve completely before doing any evolutions at all. Then, if you get a higher IV base Pokémon, you can evolve that one instead. Or, if you get a third evolution by capturing a Raid Boss, and it's perfect or near-perfect, you can save yourself evolving and spend those 125 Candies powering up.
Special cases for evolution
Not all Pokémon evolve in such a straightforward manner. For some Pokémon, there are multiple possible evolutions. For some, theit evolution is gender specific or requires an evolution item.
Eevee is one of the most versatile examples of special cases for evolution. With seven possible results (and one more on the way,) getting the Eevee you want can be tricky.
While it only works once, you can get each eevolution by renaming your Eevee before evolving. The following names work one time each:
- Pyro for Flareon
- Sparky for Jolteon
- Rainer for Vaporeon
- Sakura for Espeon
- Tamao for Umbreon
- Linnea for Leafeon
- Rea for Glaceon
If you want more Espeon or Umbreon, you have to make an Eevee your Buddy, walk 10 KM with it, then evolve during the day (Espeon) or at night (Umbreon) while it's still your Buddy.
And if you want more Leafeon or Glaceon, you'll need a Mossy Lure or a Glacial Lure (respectively). Use whichever one you want on a Pokéstop, and you'll be prompted to evolve your Eevee. You still need 25 Eevee candy, or the prompt won't appear.
Another special case for evolution is that of Tyrogue. Tyrogue is one of the baby Pokémon introduced in Gen II and can evolve into three different Pokémon, the Gen I Hitmonlee and Hitmonchan or the Gen II Hitmontop. The type of Hitmon you get from evolving Tyrogue depends on your Tyrogue's stats:
- Hitmonlee when Attack is the highest stat.
- Hitmonchan when Defense is the highest stat.
- Hitmontop when HP is the highest stat.
Evolution Items are items that trigger new or newly split evolutions. You collect them from PokéStops, like you do Pokémon Eggs, and use them to unlock the new Gen 2 evolutions and splits.
- Sun Stone: Evolve Gloom to Bellossum (and Gen 2 Sunkern into Sunflora).
- Kings Rock: Evolve Poliwhirl to Politoed, Slowpoke to Slowking
- Metal Coat: Evolve Onix to Steelix, Scyther to Scizor
- Dragon Scale: Evolve Seadra to Kingdra
- Up Grade: Evolve Porygon to Porygon 2
- Sinnoh Stone Evolves several Gen IV Pokémon
- Unova Stone Evolves several Gen V Pokémon
They're less common than Pokémon Eggs, so you'll have to hit a lot of PokéStops to get them. They're also single-use only, which means you'll need to get one for each evolution you want to perform. Yeah.
Right now, you get one — and very rarely more than one — during your 7-day streak spin. You can get them randomly from other spins at any time, but the odds seem to be around 1/300. So spin. A lot.
Another special case, evolving Wurple into Silcoon or Cascoon is completely up to chance. No trick or easter egg has yet been found to force the evolution one way or another.
Similar to Espeon and Umbreon, to evolve a Feebas into a Milotic, you need to make it your Buddy Pokémon and walk it for 20 KM. Oh, and you need 100 Feebas candy as well.
Yet another unique evolution mechanic, Trade Evolution was recently introduced to Pokémon Go. Now, Pokémon who originally evolved by trading in the core games can be traded to evolve for free! That's right - zero Candies! the following Pokémon benefit from Trade Evolution:
Looping: PokéStops and Bonus Streaks
Pokémon Go encourages you to play regularly by giving you daily and weekly bonuses not just for catching Pokémon but for spinning PokéStops. They're called "streaks." Your first spin of the day will get you extra items and XP. Spin every day, and you get an even bigger weekly bonus on the seventh day — including an evolution item.
Also, if you spin ten PokéStops in a row, with no more than ten minutes between each one, you can also get extra items. So...
Spin as often as you can. Once you get comfortable with the PokéStops near where you live, work, learn, and play, and along your regular travel routes, spin them whenever possible. It costs you nothing but can significantly boost your stock of Pokémon Eggs (so you can hatch more Pokémon), Poké Balls, Great Balls, Ultra Balls, Razz Berries, Potions, Super Potions, Hyper Potions, Max Potions, Revives, and Max Revives.
To really stock up on items, get a Pokémon Go Plus, put it in PokéStop only mode, and then go somewhere with high-density stops, like downtown. You'll be overflowing in no time.
With the big Gym update, Pokémon Go has added Photo Discs to Gyms. So, now, you can spin those as well. If your team controls the Gym, you get a bonus time. You can also earn Gym badges, from basic to bronze, silver, and gold. The higher you go, the more bonus items you get.
If your team controls a Gym, you have a gold badge, and you spin it for a streak, the number of items you get can really add up. Like 30+ for a 7-day streak.
With the new items, your backpack can run out of space. Rather than trashing items to make space for additional Pokémon and spins, you can use it. More than that, you can let your items lead you and help you to decide what to do while you're out playing.
Have an excess of Balls? Go hunting for Pokémon to catch. (And walk off those extra Pokémon Eggs at the same time!). Too many Potions and Revives weighing you down? Go battle at some Gyms.
Not only is it a great strategy for getting as much free stuff as possible, but it also helps keep storage open, so you never lose out on a Pokémon Egg or anything else you desperately need just because your bag is full of stuff you don't.
Play smarter not harder
Pokémon Go has helped me get out and go. Going for hikes of five KM or more is a lot more fun when I'm catching and hatching Pokémon along the way. That said, sometimes my schedule or the weather makes it hard to get all those KM in. So, I play smart.
You can leave Pokémon Go on while you're doing housework, shopping, walking the dog, even riding in slow-moving transports like ski lifts, trams, ferries, buses in traffic, and more. Around ten KM/hr is the sweet spot for hatching eggs and walking Buddies, but stop and go can still add up.
Are you stuck at home or in the office? GPS drift — where your trainer runs around because Pokémon Go can't get an exact fix — can add up to extra KM for hatching eggs or walking your Buddy as well. Even if there's no PokéStop where you are, there might be a spawn point that'll still bring you ample Pokémon to Catch. And you can always drop an Incense, which will bring you a bunch of common Pokémon every few minutes and maybe even one or two more exciting Pokémons.
Gyms are easier to take down now than they used to be. As a result, Gyms are getting taken down more often. So, if you're out and about, it's always worth checking a Gym to see if it has a free slot, or has lost motivation and make for an easy takedown.
Traveling fits right into this, as well. I've built up series KM walking through airports, being stuck in cabs and Ubers on the way to hotels, and having my trainer run around while I'm in the hotel. Many big-city hotels have multiple PokéStops within range as well, perfect for Lures if you have them. (Likewise coffee shops — warm, safe, and PokéStopped!)
Pokémon Go Plus, Go-Tcha and Poké Ball Plus
While leaving Pokémon Go running means you'll always be getting that little bit of extra distance and know right away when a new Pokémon spawns, not everyone can do that. If nothing else, most phones just don't have the battery life to support it. Fortunately, there are a few accessories that can keep your game going without it running constantly.
While the Apple Watch is not longer supported, there are a few alternatives that work just as well and for far less. The Pokémon Go Plus was the first of these accessories. It's cheap and easy to come by, while also being relatively small and discrete. It can spin Pokéstops and Gyms, and will attempt to catch Pokémon that spawn in range. The Go-Tcha works in similar ways produced by a third party. The Poké Ball Plus is the more expensive of the three but also works with other Pokémon games, like Pokémon Let's Go Pikachu and Eevee, and Pokémon Sword and Shield. It even comes with the Mythical Pokémon Mew for those games.
Even if you don't have an accessory and can't leave your game running, Pokémon Go has a feature called Adventure Sync that will count the distance you're walking even when the app isn't running. Adventure Synce is a great way to hatch eggs and earn rewards. You can even get special eggs as weekly rewards if you reach certain goals. This relies on your phone's GPS but you probably have that running in the background anyway so be sure to turn this feature on so you get the most distance.
Gen IV: Exclusive evolutions
While the core Pokémon games featured many different ways of evolving Pokémon, to simplify some of that, Pokémon Go introduced the Sinnoh Stone, an evolution item that is used exclusively to evole Pokémon from previous generations that had new forms in Gen IV. By using a Sinnoh Stone and 100 candies, you can evolve:
- Aipom into Ambipom
- Lickitung into Lickilicky
- Tangela into Tangrowth
- Yanma into Yanmega
- Pilowsine into Mamoswine
- Male Kirlia into Gallade
- Female Snorunt into Froslass
- Rhydon into Rhyperior
- Electabuzz into Electivire
- Magmar into Magmortar
- Misdreavus into Mismagius
- Murkrow into Honchkrow
- Gligar into Gliscor
- Sneasel into Weavile
- Porygon2 into Porygon-Z
- Roselia into Roserade
- Dusclops into Dusknoir
And now, there are a few other Gen 4 Pokémon that evolve via different means:
- Eevee can now evolve into Leafeon or Glaceon by using a Mossy or Glacial Lure Mod when you have 25 Eevee candies and an Eevee in your Pokémon Box
- Magneton and Nosepass can evolve into Magnezone and Probopass respectively when you use a Magnetic LureMod and have the appropriate amount of Candies for either Pokemon
So, get those high-stat 'mon and all the candy you can!
Gen V: An ounce of preparation
Much like the Sinnoh Stone in Gen IV, now that Gen V has been added to the game, players can also obtain the Unova Stone. This evolution item only works for a handful of Pokémon so far, but more are likely to be added down the line. Using the Unova Stone and 100 candies, you can evolve:
- Pansage into Simisage
- Pansear into Simisear
- Panpour into Simipour
- Lampent into Chandelure
- Munna into Musharna
- Mincinno into Cinccino
- Eelektrik into Eelektross
Team Go Rocket: Surrender now or prepare to fight!
Always trying to bring in new features, Pokémon Go now has Team Go Rocket Grunts causing all sorts of trouble and corrupting poor Pokémon into Shadow Pokémon! Fortunately for players, this gives the chance to fight Team Go Rocket in 3 on 3 battles. If you win, not only will you get more experience and items, but you also have the chance to catch a Shadow Pokémon that you can later purify, boosting its stats a lot!
Team Go Rocket Grunts take over individual Pokestops at random. These stops will look a little different from the usual stop and, when approached, will turn black, with a grunt showing up beside. Spin these stops to start an encounter with the grunt and pick your best three Pokémon to battle. The Grunt will give you a clue as to what Pokémon they're bringing into battle, but don't worry if you lose. You can always rechallenge them.
The hints for the grunt's team include:
- Coiled and ready to strike! (Zubat, Golbat, Venonat, Venomoth, Grimer, and Muk) Best Counters Tyranitar, Groudon, Raikou, and Rhyperior
- Normal doesn't mean weak (Ratatta, Raticate, Snorlax, and Zubat) Best Counters Machamp, Breloom, Hariyama, and Tyranitar
- ROAR!... how does that sound? (Dratini, Dragonair, Dragonite, Flygon, and Gyrados) Best Counters Mamoswine, Glaceon, Weavile, Magnezone, and Raikou
- These waters are treacherous (Magikarp, Gyarados, Psyduck, Poliwag, Poliwhirl, Poliwrath, and Politoed) Best Counters Alolan Exeggutor, Sceptile, Leafeon, Tangrowth, Raikou, and Magnezone
- Don't tangle with us (Bulbasaur, Ivysaur, Turtwig, Gloom, Vileplume, Cacnea, Cacturne, Seedot, and Shiftry) Best Counters Moltres, Charizard, and Entei
- My bird Pokémon wants to battle you (Dragonite, Gyrados, Zubat, Golbat, Crobat, and Scyther) Best Counters Tyranitar, Mamoswine, Raikou, and Magnezone
- Do you know how hot Pokémon fire breath can get? (Charmander, Charmeleon, Houndour, Houndoom, Magmar, and Arcanine) Best Counters Tyranitar, Kyogre, and Vaporeon
- Go, my super bug Pokémon! (Weedle, Kakuna, Beedrill, Venonat, Venomoth, Scyther, and Scizor) Best Counters Charizard, Moltres, and Chandelure
- You'll be defeated into the ground! (Cubone, Marowak, Trapinch, Vibrava, Flygon, and Larvitar) Best Counters Gyarados and Exeggcutor
- Are you scared of psychics that use unseen power? (Drowzee, Hypno, Abra, Alakazam, Ralts, and Kirlia) Best Counters Tyranitar, Weaville, and Houndoom
- Let's rock and roll! (Larvitar, Pupitar, and Tyranitar) Best Counters Machamp, Hariyama, Breloom, Blaziken, Toxicroak, and Emboar
- Ke… ke… ke… ke… ke… ke… (Sableye, Shuppet, Banette, Duskull, Dusclops, and Dusknoir)
Best Counters Darkraki, Weavile, Gengar, and Tyranitar
- This buff physique isn't just for show! (Hitmonchan)
Alakazam, Mewtwo, and Moltres
- Get ready to be shocked! (Electabuzz, Mareep, Flaaffy, and Ampharos)
Best Counters Groudon, Rhyperior, and Excadrill
- Don't bother, I've already won / Get ready to be defeated! / Winning is for winners (Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Bulbasaur, Ivysaur, Venasaur) or (Lapras, Snorlax, Gyarados, Poliwrath, Dragonite, and Gardevoir)
Best Counters The hardest to counter, be prepared to potentially have to fight this one a second or even third time
In the rare case of a triple Snorlax: Tyranitar, Dialga, Metagross, Dragonite, Lucario, and Ursaring
What is "Purifying?" Pokémon?
Purifying your Pokémon changes them from their Shadow state and teaches them a new attack called Return. It also increases their IV scores and level quite a bit. While Purifying every Shadow Pokémon you rescue is not necessary (and if you're limited on Stardust and/or Candy, it can be an outright waste,) there are achievements and Research tasks that rely on Purifying Pokémon. If you purify enough, you will also get additional Premier Balls to capture more Shadow Pokémon.
Keep in mind, the costs for Purifying Shadow Pokémon varies based on the species. Some of the more common species, such as Rattata and Zubat, only cost 1,000 Stardust, while some of the rarer Pokémon can cost up to 5,000 Stardust. If you need to complete a Research task that requires several purifications, you might want to hold off until you have several of the cheap ones. On the other hand, if you're not trying to complete any achievements or Research, you may want to focus on purifying only the rarer Shadow Pokémon with good IVs.
Note: Shadow Pokémon got a huge rebalance recently that makes them perfect glass cannons. This rebalance and the introduction of Legendary Shadow Pokémon mean that the very best Pokémon in the game are Shadow Pokémon and so certain species should never be purified. If you have one of the following, don't purify it:
- Shadow Mewtwo currently the most powerful Pokémon in all of Go!
- Shadow Metagross
- Shadow Salamence
- Shadow Machamp
- Shadow Swampert
- Shadow Dragonite
- Shadow Raikou
- Shadow Weavile
- Shadow Tyranitar
- Shadow Moltres
- Shadow Zapdos
- Shadow Electivire
- Shadow Magnezone
- Shadow Entei
The Leaders of Team Go Rocket
In addition to fighting Grunts, and rescuing and Purifying Shadow Pokémon, you can also track down Team Go Rocket Hideouts where you will be able to battle the Team Go Rocket Executives: Cliff, Sierra, and Arlo. These three are much tougher to beat than any of the Grunts, but the rewards for beating them are much greater too. Once a month, you can even complete Special Research to challenge the boss of Team Go Rocket himself: Giovanni. Just getting to Giovanni gives all sorts of XP and rewards but beating him also gives you the chance to catch a Legendary Shadow Pokémon. This chance resets once per calendar month so be sure not to miss out!
Your best Pokémon Go tips and tricks?
Have you tried out these tips and tricks? Have some of your own that aren't included? Let us know in the comments below, and be sure to check out our Complete Pokédex, as well as our many other Pokémon Go guides so you too can become a Pokémon Master!