Otterbox Commuter Case for iPhone 3GS strikes the perfect balance between convenience and protection. If you're rocking Apple's other big smartphone release this year, the $99 iPhone 3GS (or the unlocked iPhone 3GS, depending on where you live), or still lucky enough to have a 16GB or 32GB iPhone 3GS from last year, this case should be on your radar. (It also fits the iPhone 3G.)
Confession: I thought I'd hate it when it first arrived. I don't know why exactly, maybe it was fear of layers bulk, uncertainty about dual color schemes, dunno, but I was not looking forward to testing out the Otterbox Commuter. Then I put it on.
AD&D analogy time -- If skins are the chainmail of the case world and the Otterbox Defender is the full plate armor (yes, even the pink one), the Commuter is the in-between, plate-mail option. It's strong but still a but flexible, solid and secure but still snug and light.
Like plate-mail it comes in two layers, the silicone that you slip on first, and that has covers for the 3.5mm headset jack and 30-pin dock connector, and the plastic shell that goes over it. Together they provide protection against scrapes and scuffs and minor impacts.
The Otterbox Commuter also comes in a ton of colors -- yellow, white, blue, green, brown, burgundy, and black. (Yes, I'll spare you the strained surcoat analogy).
Again, not as big as the Defender, not as thin as a skin, I found myself leaving it on even after my typical week-long review period was over. Since I've been carrying an iPhone 4 around as well, maybe I was a little more concerned about my iPhone 3GS getting damaged, maybe I started to like the look, or maybe I wanted my fellow SPE editors to think I had an imaginary, super-secret iPhone 5 prototype hidden in a fancy camo case (I'll never tell!)
Phil from Android Central -- whom I adore down to his robotic little socks -- just loves to torture me by sending over links to stuff like Android-based iPad knock-offs that get a hands-on courtesy of one of his readers.
So what we've got here is a Chinese Android MID. It has four buttons -- the home button on the front (like the iPad's), menu and the volume rocker, and a power button.
It has a pair of speakers, one microphone, one microSD card slot, and one USB port.
The tablet has 1GB of internal storage. Not sure about RAM or ROM. It's built on Android 1.6. the kernel version is 2.6.29-00236-g4f8dbbb-dirty, and the Build number is 1.7.2. It has no market, but it has an "Apps Store."
Check out the link below for a photo gallery. Go on, I dare you.
(Hopefully when real Android tablets hit the market they'll be a little more differentiated than this...)
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Twitter lit up this morning with signs that an iPhone 4 jailbreak and unlock is definitely on it's way. On the other side of things, original iPhone Jailbreaker, GeoHot (George Hotz) has apparently deleted his Twitter account and made his blog private. What's going on? Keep reading.
When someone starts writing it's not unusual for them to want to creative, to be un-boring, so when they have a character talk, that character "intimates", "whispers", "suggests", "exclaims" and otherwise enjoys every imaginable bit of literary variance the author can throw at them.
More seasoned writers tend to just stick with "said". When a character talks, it's "said", "said", "said". Over an over again. Page after page. Turtleneck after jeans. "Said", "said", "said". It's used so often it just disappears, the mechanics disappear, the author disappears, and all that's left is the character.
Apple's iOS has a pretty consistent user interface. It's not perfect by any stretch, but it's more consistent than its competitors. Occasional page curl in Maps aside, the basic ways you move around the iPhone are the same, Apple app after Apple app. (And anything that's not tends to get hidden away so power users can "discover it" and mainstream users can live their lives never having to be bothers by its existence).
My latest favorite iPhone game is Fruit Ninja. The premise of Fruit Ninja is simple; slice fruit, don't miss any and don't slice a bomb by mistake. Sound easy? Think again grasshopper! After beginning a game, fruit flies up from the bottom of the screen. You use your finger (or fingers) to slice the fruit. If a fruit falls back off the screen without being sliced, you receive an X. Three X's and it's game over. To make things interesting, bombs are thrown into the mix as well. So, not only are you trying to slice a lot of fruit coming at you and not missing any, you have bombs that shoot up as well. The challenge is, if you slice the bomb, it's instant game-over.
When it comes to difficulty with this game, it is a nice and smooth curve. The issue is that once you get good at it, it would be nice to start at a higher difficulty. However, Fruit Ninja always starts you back at the beginning. Your efforts are not at a loss though, the game has plenty of achievements via Open Feint and unlockables. Different colored swords and backgrounds can be unlocked if you have the dedication and skill of a true ninja.
Fruit Ninja also has two different play modes. First is Classic. This is the primary play mode I have described above. Score points by slicing fruit while avoiding the bombs. Zen mode is fun and fast. There are no bombs, but you have a time limit to slice as many fruits as you can. This is not hard, what is hard to is to slice with combos to rack up more points. Check out the Open Feint leaderboards and you will see what I am talking about.
I can't say enough about this game. It has great art direction, animation and fun. When you lose, it even gives you facts about fruit. This is a near-perfect game, I love it!