Black and white. Night and day. Left and right. BlackBerry Bold and iPhone 3G. For the penultimate Round Robin, I set aside my multi-touch no Qwerty for Kevin's touch-less Cadillac of Querty's.
And...? I loved it and hated it. How utterly appropriate. Not to be too tale of two-cities about it, but it was both the best of the Round Robin devices for me and the worst. Google's Android G1 tried to do everything but beta'd all of it (give them time though!). The HTC Fuze tried to shellack over Windows Mobile to make it more like the iPhone and -- in terms of usability -- tripped and fell all over itself in the attempt. The Palm Treo Pro, while unabashedly Windows Mobile, was still a touch screen, allowing for some level of direct comparison, and proving just how far behind Windows Mobile's interface has fallen.
But the BlackBerry Bold is a different beast entirely. Direct comparison is impossible. A pager vs. a music player, all grown up and bedecked in smartphone tech. Both devices can do similar things, but their strengths are almost polar opposites, as are the approaches they take in delivering them.
Kevin's already written 7500 words on that, however, requiring few if any from me. So rather than rehash, or duplicate what the previous Round Robin editors have said better before me, I'm going to change it up a bit (yes, again) and look at things from a different perspective. And I'll do it after the break!
A week ago we linked to a story that brought fresh iPhone Nano rumors to the foreground. Today those rumors are picking up a tiny bit of speed. Seems the folks who brought us leaked iPhone 3G and 4th gen iPod Nano cases are listing an iPhone Nano case.
It's been awhile since we've heard anything from Pinger, creators of a service that allows you to trade voicemails like they were emails. Their previous offering was interesting but not ultimately useful for most people. Their new offering, a clever iPhone application (iTunes link) that combines a social media aggregator, a dialer, and an IM client is interesting and likely useful for most people. For me, it addresses my #1 gripe about the iPhone. It's also free.
While many iPhone devs probably haven't struck it rich (just as many of the apps flooding the store haven't yet been strike-it-rich worthy), quality products that find an audience are still proving to be massive income sources for some developers reports Fake Steve Real Dan Lyons in Newsweek:
Actually, a little side note. I approach my iPhone as mostly an entertainment device. So while I will find, use (and review) useful productivity, utility, or lifestyle apps (or other categories) by far the category I am most interested in is games. I would guess that at least 70% of my downloads are games. Anyway, on to the review.
The iPhone can play 3D games and pump out high quality video like almost no other handset on the market, but when you're not gaming or watching video, when you're just using apps or doing old-school computing, all that power goes to waste, right?
Well, maybe not for much longer.
PowerVR from Imagination is the graphics and video processor core inside the iPhone (and other mobile devices), and we mentioned earlier in the week that it's now confirmed Apple is a mega-licensee of the technology moving forward.
First up, Arik Hesseldahl of BusinessWeek asks if Apple is ditching Macworld for CES. While many saner minds drafted up lengthy retorts, Daring Fireball nailed the one-punch-kill: "No."
Daring Fireball also gives it's own perspective, that he not busy being born is busy dying: "Traditions are comforting. But comfort, I think, tends not to breed innovation. It can be hard to tell whether you’re staying the course because it’s the right direction, or because you’ve dug yourself into a deep rut."
John Siracusa of Ars Technica suggests Apple's exit from Macworld is part of their "fearless" DNA: "Though painful and jarring in the short term, these kinds of moves are a big part of what makes Apple great. While other companies are paralyzed with indecision, or cling relentlessly to what has worked in the past, or are seduced by sentimentality, Apple is busy murdering its darlings. Though such dramatic moves often appear foolhardy to its more cautious competitors, Apple usually has the last laugh, working through the initial pain to find itself in a much better position down the road—a winning position."
Okay, I am sort of a weather junkie. I didn't used to be, but when I moved to Florida (with hurricanes), and the weather was directly related to my research activities, I became a little but of a junkie. Not as bad as some, but definitely more than most.
That's why I was a little disappointed with the iPhone default weather application. Sure, it gave you temperatures...but what if I wanted more! I tried the Weatherbug program, and that was okay...but I still found myself going to the Weather Underground site often. Then I found The Weather Channel program.
So you say you updated to the latest Mac OS X 10.5.6 and wanted to jailbreak or unlock. Well the update severely hindered your ability to do that. The Dev-Team says it is a simple kernel bug and not a specific countermeasure by Apple, never the less, there is still a work around.
It's a pretty straight forward fix actually, first you need to have administrator privileges. Then download the script file . Got it? Good, now continue on for the detailed instructions after the break!
Apple has had more success than anyone marketing multi-touch as of late -- we give you, the iPhone. But how far can even Apple push this technology? Right to the line? Past the line? Apple Insider sheds light on a new patent application that might just be way over the line:
portable multi-touch skins that can be wrapped around three-dimensional objects such as an iPod or steering wheel to provide addition GUI interfaces for those objects that can be configured via the touch skins themselves.
Cursed I tell ya. Not "Steve Jobs' isn't keynoting Macworld cursed, (though Dieter clearly blames me for that anyway!) Cursed in that not only did UPS hold CrackBerry Kevin's beloved BlackBerry Bold hostage for nearly a week ("it didn't make it on the plane" -- what, it decided to go bar hoping first?!), not only to BIS take days to start working ("oh, you wanted BlackBerry BIS -- no, I wanted iPhone BIS?!), but then I -- a rabid iPhone enthusiast -- had to endure my first completely non-touch screen device! Cursed!
Did I survive? Could I even use the tic-tactile little BlackBerry beastie? Check the video above to find out, then drop a comment here for your chance to win an iPhone 3G, or post on my comment thread over in the CrackBerry.com forums and you may just win a BlackBerry Bold! Prize details after the jump...
[Confession: I've been a little slow in getting the usual twice-weekly Forum Reviews up, and cjvitek and msbaylor, as if sensing my slacktivity level, put their production into turbo mode. So what's an editor to do? Come up with an angle, of course! So, from now until we catch up -- or I mess up again -- we'll be presenting lots more Forum Reviews. How many more? Well, we're calling it our Holidaily Double, so howzat for a clue? - Rene]
My main concern before getting this application was – would it be able to handle all the animations on the screen, or would it just be an expensive crashing app? After a brief setup and I selected the tutorial, I got a white screen. I thought this was a glitch (First thought - "NO, Not the white-screen-of-death!"), but after about 15 or 20 seconds, the main Sim-screen came up and walked me through the controls and what everything meant. That alone was very nice to have - major kudos for the help explanations.
Way back on Sept. 7 we linked to an item that conjectured Apple might be the secret licensee of PowerVR technology. Well, the conjecture is now confirmed according to MacRumors:
Apple is "subscribing for" 8,200,000 new shares of Imagination Technologies Group which means Apple will have an ownership interest of 3.6% in the company. The press release also reveals that Apple is a licensee of Imagination's technology.